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by unknownfile at 11:02 PM EST on December 23, 2008
oh hey i requested something and it got ripped

i suggest everyone else do the same so i can continue being a lazy dickface

edited 11:05 PM EST December 23, 2008
by Knurek at 6:25 AM EST on December 24, 2008
Simply amazing, great work.

One of the few N64 games I might eventually get around to timing.

Thanks a lot!
by ugetab at 5:30 PM EST on December 24, 2008
http://stashbox.org/337613/wetrix_usf.7z

Wetrix is done

I think I'll take a short break, as I expect I'll need it to do either custom robo rip.
by Lunar at 7:32 PM EST on December 24, 2008
http://www.vgmusic.com/~lunar/wetrix_usf.zip tagged version - no times yet though. is it possible to auto-time it?
by ugetab at 2:23 AM EST on December 26, 2008
http://stashbox.org/339058/mkt_usf.7z

Mostly simple, with a dash of complex at the end(run-once graphics routine)

Music was picked as music because it's fed into the music routine. Some are SFX like, but actually are mixed in with music tracks.

SFX Rip (581 tracks, some dupes):
http://stashbox.org/339038/mkt_sfx.7z

Also, maxed out the volume settings that somehow made it into the music set's miniusfs.

edited 12:53 PM EST December 26, 2008
by marioman at 1:43 PM EST on December 26, 2008
FYI, I found a track missing from the OoT sets. Both sets are missing the variation of the Lon Lon Ranch theme where Malon is singing the melody. Just to let you know.

Still looking for more.

edited 1:45 PM EST December 26, 2008
by ugetab at 7:11 PM EST on December 26, 2008
I knew about that one, but thanks.

The ram addresses to enable it weren't hard to find for 1.2(125520, 125540, 1256C0 in RAM), but the part that makes the coding work correctly doesn't seem to be available from a rip outside of lon lon ranch.

It's really not worth it to me to hack it in at this level of difficulty. If it was a few values and a track rerip, that would be ok, but this isn't likely to work out. In case someone else wants to take a whack at it, here's what I got out of the attempt:

Malon voice dynamics
12C0F4
bb71c

125520 = First dynamic item
125520, 125540 = Malon Voice enabler area
3F7FFFFB 3F800000 B2AAAAAB

1256C0 =
00000003 00000000 00000000

CAF14=00000000
CAF78=00000000
CBB94=00000000

CBB68

CBB2C=decision point

125720 = Dynamics Enabler (00000003)
by ugetab at 11:37 AM EST on December 27, 2008
http://stashbox.org/340497/tama64usf.7z

Tamagotchi
by ugetab at 10:34 AM EST on December 28, 2008
http://stashbox.org/341285/Monopoly.usf

Monopoly

Finished set, ready for release
by MarkGrass at 10:50 AM EST on December 28, 2008
Do you take requests, ugetab? :P

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