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by SmartOne at 10:17 PM EDT on September 21, 2010
...this is good from the perspective of listening but not from the perspective of accuracy.

So you can't hear it, anyway? Then how do you know it's not emulated in GEP?

I prefer the VRC6 emulation in GEP. Seems more balanced.
by Lunar at 5:34 AM EDT on September 23, 2010
you can hear it. what i mean is, it might be desirable not having it emulated because it means the triangle and noise channels don't get somewhat muffled when dpcm is used.

this is how I know it isn't emulated in GEP: 1, 2. trivol in GEP will be a steady tone. on other players, the volume of the triangle will audibly decrease. as for trivol2, in GEP you'll just hear a bunch of clicks getting faster, while in other players you'll hear the volume going up and down constantly.
by SmartOne at 8:38 PM EDT on September 26, 2010
The examples are pretty scratchy in NEZplug++.
by Elven Spellmaker at 9:43 PM EDT on September 26, 2010
In NEZplug++ the first one has decreasing volume (unless my ears decieve me) and the second one is clicks.

So one passes and one fails?
by Lunar at 5:54 AM EDT on September 27, 2010
nope, both pass. you'll hear clicks in any player, but in nezplug and most other players you'll also hear the volume fading/jumping respectively. GEP is the only player I can think of that fails and you'll only hear the clicks and not the volume attenuation.

understand?

EDIT: turns out nsften, nosefart and nintendulator have the same problem for anyone who uses those, though those are pretty bad in plenty of other ways as well. i've tried every other winamp plugin and standalone nsf player I can remember.

edited 9:10 AM EDT September 27, 2010
by anewuser at 10:56 AM EDT on September 27, 2010
ooops, .gbs

thought it was nsf :D lawl

edited 12:08 PM EDT September 27, 2010

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