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by Lunar at 8:04 AM EDT on October 11, 2010
but you aren't talking about music, you are talking about the technology, which can only be as good as the music written for it. the vast majority of genesis soundtracks have mediocre FM programming because of how complex it is. a minority of people were able to fully understand it and really do anything decent and dynamic with it. seriously, the vast majority of genesis music sounds like butt because of this. it is way more complex than sample-based writing.

it's not that much different on the SNES side either. sample quality on soundtracks ranges from effing good to horrible.

tl;dr both are great given the right musicians and sound engineers. I would say music is cool because of the ends rather than the means.
by SmartOne at 3:30 PM EDT on October 11, 2010
The "butt-sounding" music (aesthetic) has a certain character of its own. "People" struggle to listen beyond the aesthetic and grasp the meaning. That's why video game music garners no real respect. Lost context and perspective. The means define video game music.

It doesn't matter whether the music is "butt-sounding" or complex and dynamic. "People" hear unfamiliar and say, "Ugh."
by Lunar at 6:20 PM EDT on October 11, 2010
"people" struggle with any music that does not offer up a context or message they understand. jazz, classical, film music, various instrumental genres etc. get a bad rep for the same reason, they are unfamiliar and people don't get it, even when there's nothing really to get. it only tends to be muzos who can really dig music without needing to know what it means or how it fits.

so yes image/context/semantics are important factors in music to the average joe, whether they realise it or not. vgm fans are just as "guilty". most will only listen to soundtracks from games they've played. it's the same principle of relying on context. i'm not saying it's bad, it's just a phenomena nonetheless.

anyway it's a separte debate. as for means defining video game music, that's incorrect. there is nothing intrinsically special about music in video games. it's just music like any other type of music and can be taken on face value the same way. like other music it can be experienced in context or not. if means defined video game music, then what about all those games that don't use archaic soundchips for their music? etc. it doesn't do any good to have rose-tinted glasses.
by MarkGrass at 10:01 AM EDT on October 19, 2010
Not sure if this has been mentioned before, but it seems that there's an official Sega Genesis SDK ROM floating around the 'net, named 'Sega Art Tool' and 'GEMS' (more info@hidden-palace.org).

GEMS is a generic sound driver, which supports Z80, and people are already making their own songs + injecting them into Genesis ROMs (@ Sonic Retro forums).

Is it possible that the GEMS driver could be used as a emu-base for a winamp plugin? It seems the hardest part would be to rip individual music data from the Genesis ROMS...
by iloveyou at 11:03 PM EST on December 25, 2010
ValleyBell`s~ Christmas Present^^
Time to unpack your present.
You'll like it.

http://www.smspower.org/forums/viewtopic.php?t=12772
by Dais! at 2:15 AM EST on December 26, 2010
whoa, thanks for bumping this thread with that!

Oh geez, and that guy also worked out a way to log NGPC music. Man, that's a nice Christmas present.

edited 2:15 AM EST December 26, 2010
by tails_ at 9:29 AM EST on December 26, 2010
aww it's not working in XMPlay ;_;
by Knurek at 9:41 AM EST on December 26, 2010
@tails_:
Works fine here, XMPlay 3.6.
by tails_ at 11:41 AM EST on December 26, 2010
added zlib dll to xmplay folder - now it works fine
by Sir-Sabin at 10:30 AM EST on December 27, 2010
how do i get it to work with Winamp 5.601? would zlib.dll help?

Edit: nm i put it in my winamp folder and it sees it now

edited 10:43 AM EST December 27, 2010

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