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This is what I found last night. by PokeParadox at 11:29 PM EST on November 16, 2005
1080 - (Haven't yet double checked, but I think the audio is DVD audio.)
Animal Crossing - audiorom.img
Billy Hatcher - ADX
Donkey Konga - DSP
Donkey Konga 2 - DSP
F-Zero GX - Unknown
Final Fantasy CC - Unknown (Wouldn't let me extract the files)
Ikaruga - ADP
Metroid Prime - DSP
Metroid Prime 2 - DSP
Mario Party 4 - GSND - mpgcsnd.msm
Megaman Anniversary Collection - DSP (Plays in in_dsp17 (seems to also loop ok.)
Pikmin - AW,STX,ARC
Pikmin2 - BMS (I can't find these files >_>) AW,STX,ARC
Pok?mon Box Ruby & Sapphire - PCM
Prince Of Persia Sands Of Time - SRB
Puyo Pop Fever - ADX
Resident Evil Code Veronica X - ADX (Not confirmed)
R: Racing - ADX (Not confirmed)
Pacman Vs - Unknown
Sonic Mega Collection - ADX (It will be for the menu music etc I would imagine)
Sonic Gems Collection - ADX
Sonic Adventure DX - ADX (Not Confirmed)
Sonic Adventure 2 Battle
Sonic Heroes - ADX (Not Confirmed)
Soul Callibur II - ADX (Not Confirmed)
SSX3 - (Unknown)
Star Wars Rogue Leader - Unknown
Star Wars Rebel Strike - Unknown
Star Fox Adventures - Midi?? (midi.wad)
Super Mario Sunshine - Unknown
Super Monkey Ball - DVD Audio
Tales Of Symphonia - ADX (Not Confirmed)
by Mouser X at 11:57 PM EST on November 16, 2005
Just for kicks, the ones in you're list that I'd be interested in would be the following:

F-Zero GX
Final Fantasy CC
Megaman Anniversary Collection (Just a little.
I can get most of it as NSFs anyway)
Sonic Mega Collection
Sonic Gems Collection
Sonic Adventure DX
Sonic Adventure 2 Battle
Sonic Heroes
Star Fox Adventures
Tales Of Symphonia

The 1st 2, and the last 4 I can get myself, as long as I can figure out how to make GCMs, because I have those games. Also, as I said, those are ones I'd like. I'm pretty sure that a good portion of them aren't, and won't be, supported by in_dsp (it sort of depends. If it's midi, then probably not. If it's ADX, then I believe there's already a plugin that plays them. As such, I'm not sure HCS would provide support for those, because there's already a way to play them).

Anyway, glad to see that you've got some success. Hope to see more, and I hope to figure out the GCM thing myself, soon enough. Mouser X over and out.
by Josh W at 1:03 AM EST on November 17, 2005
if i had a GC or GC games, i'd help
Games i've checked so far by Sir-Sabin at 3:35 AM EST on November 17, 2005
Megaman X Command Mission DSP
Megaman X Network Transmission DSP
Shadow The Hedgehog ADX
Crazy Taxi ADP
Bust A Move 3000 SPT, SPD
Harvest Moon Another Wonderful Life ADP, SAMP, ARC?
TMNT Mutant Melee MCP (one big file)

Megaman X Command Mission and Megaman X Network Transmission doesn't loop with the dsp plugin, hcs knows about it.

I'll post more of what i find.
wanna help too :) by Emil007 at 5:55 AM EST on November 17, 2005
I`ve checked some games too :)

Battalion Wars ADP
Bust'A'Move 3000 SPD
BomberManLand2 unknown (only 5 files on the DVD, 2x dig, 3x h4m)
DDR Mario Mix MSM (one big)
Donkey Konga 3 DSP (works)
GrooveRider Slot Car Thunder DSP (works)
Harry Potter and the Goblet of Fire .big-Files like the PC-EA-Games
Harvest Moon another Wonderful Life ADP
Kirby's Air Ride HPS / SSM (works!)
Kururin Squash HPS / SSM (works!)


i'll post more when i get back home :)
by PokeParadox at 6:22 AM EST on November 17, 2005
Just a note: I tried to "Yousendit" some files to HCS and it kept messing up...

Mouser X: Final Fantasy CC... I CAN'T extract from it.. I don't know why but it thinks the files in it are dirs... >_>

A lot of the games you listed use ADX... I don't know if there is a freely available plugin to listen to those files or not. Extracting the files is easy, however.

MM Aniversary Collection is easy, I just need to finish ripping them. There are a lot of files!

Star Fox Adventures -> I think it is midi, but it's one file... I need to get the files to HCS but so far been unsuccessful.
by unknownfile at 6:48 AM EST on November 17, 2005
Super Mario Sunshine uses a player similar to the Zelda Wind Waker player, so it uses aw files (one file actually, for the title screen) for streams. I am not sure about the sequences yet. I might need to re-download SMS, as I might have left some files out.

By the way, if this expands to support non-DSP formats, then I guess it no longer needs the name in_dsp...
by hcs at 10:16 AM EST on November 17, 2005
before I read through all the stuff above:
I've modified in_adx (v1.1) to loop, since ADX is used in all those Sonic games. So far I've only tested it on one track from Shadow that Sir-Sabin sent me, but it sounds like this is how things should loop. I'll be glad to take a look at other files if they don't loop right, and I think I should see an example non-looping file so I know when not to loop.
Config and all that fun stuff might be coming soon, but for the moment it just loops indefinately (as I gather this is what people mostly want...)

in_adx + looping

Glad to hear it works with all those other games (I'm adding them to the list now)! I'm going to get to work on an SSM exporter now, I think. It isn't practical to add direct support for it to in_dsp, but it seems to be just standard devkit DSPs packed in there so it should be trivial to play them when in seperate files.

Should I add support for other streaming file types? Typically when presented with this type of question I just respond "NO"; it is my belief that each program should have a single, well defined purpose and stick to that. This is why 64th Note (in_usf) doesn't have any resampling or tempo control, and why I chose to make a change to in_ADX rather than incorporate it into in_dsp.
The benefits of throwing in_dsp, in_adx, and cube2wav (adp) together might outweigh the disadvantages, though. The purpose would still be "play Gamecube music" (though ADX would add support for a good many Dreamcast and Saturn games), there would be a single codebase to make general purpose maintenance and changes easier (and porting, for that matter), and all the other bits are open source so I know that from the get-go I'll have at least the functionality of all those combined.

Your thoughts?

edited 3:29 PM EST November 17, 2005

edited 3:31 PM EST November 17, 2005

edited 3:32 PM EST November 17, 2005
by Emil007 at 10:50 AM EST on November 17, 2005
i think it would be great if one plugin supports all gamecube-soundfiles :)
you can make in_cube or something :D

its easier to handle, but i think it wouldnt be a big problem if not ;)


I'm going to unpack more games now and look what type of soundfiles they use :)

edited 3:53 PM EST November 17, 2005

edited 4:08 PM EST November 17, 2005
new in_adx by hcs at 11:17 AM EST on November 17, 2005
new in_adx, now supports the files from Soul Calibur II, which have a slightly different header (only affects the position of the loop offsets, actually). Thanks to Dark Pulse for the file to test on.

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