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by hcs at 9:17 PM EST on February 2, 2008
We're torrent-friendly here.
Also, thank you for the awesome news. This'll save me from downloading the game for the sake of... 980 MB!!!! Yikes!

Smash Bros. Brawl Music ripped from the game disc (314 tracks)

edited 9:19 PM EST February 2, 2008
Hmm (My review of the music - beware all ye worshippers of the game!) by P_L at 10:16 PM EST on February 2, 2008
I didn't feel like downloading the full torrent right off the bat (I don't think I even have a client anymore if I ever got one ...), so I took a look at some individually-hosted MP3s elsewhere of some of the songs from the list on the website of some of the songs I wanted to hear most (Mario Kart and DKC stuff mostly) to decide whether 980 MB was worth it, and ...

... Ouch. They completely destroyed a large number of the songs with awful ear-bleeding techno effects (and occasionally inappropriately-placed SFX), a lot of weird senseless and poorly-chosen removal/addition of melodies, and an apparent inability to keep background parts and melodies in the SAME KEY on a few songs. (The "Yoshi's Island comes to mind most for that last one ...)

And the acoustic tracks that don't use awful electronic mutations tend to lack something ... where's the "oomph" on those orchestra hits in the Space Armada theme? It's all treble - it needs some strong bass. And the Animal Crossing title theme (why is this even in a game about characters beating the snot out of each other?!) is ... totally empty. No more than a melody line and one background sound at any time. Come on, people. Where's the substance?

The one thing that I truly, honestly think the modern "Our games all suck but that's okay as long as we can put our mascots into nonsensical worlds and situations and make millions of moneys because people worship us"-based Nintendo wouldn't possibly screw up ... and they do.

The Star Wolf theme and a couple others, however, are in fact quite good IMHO. But that one and the others I like are really just covers of the original songs with no arrangement done to them whatsoever, so ... yeah.

Well overall, this is a little disappointing. :(

But still, great to finally hear the music in full. Always interesting to hear new arrangements for me, no matter how unpleasant they turn out to be in the end.

edited 10:52 PM EST February 2, 2008
by Only3Penguins at 10:53 PM EST on February 2, 2008
Will this soundtrack be put up in the bonus folder here eventually? Or should I stick with this slow-ass torrent?
by hcs at 10:59 PM EST on February 2, 2008
I may put it up but I think I'll wait a bit.
I've been getting over 100kB/s for a while now, the swarm is fast enough, perhaps it is your end of the connection at fault.
by starerik at 7:34 AM EST on February 3, 2008
So weird that the music is in 32 KHz.
by unknownfile at 10:24 AM EST on February 3, 2008
Btw, the music is:


A** - Mario
B** - Donkey Kong
C** - Zelda
D** - Metroid
E** - Yoshi
F** - Kirby
G** - Starfox
H** - Pokemon
I** - F-Zero
J** - Fire Emblem
K** - Mother
L** - Pikmin
M** - Wario
N** - Animal Crossing
P** - Kid Icarus
Q** - Random music
R** - Wii
S** - Metal Gear
T** - Menu themes, etc.
U** - Sonic
W** - All music from SSBM
X**, Y** - More themes
Z** - Victory music

Also, lol at American Sonic CD music. In before massive whining from Sonic fans.


edited 10:26 AM EST February 3, 2008
by hcs at 3:24 PM EST on February 3, 2008
Just a warning, in_cube's brstm looping is far from perfect. Several tracks (A09, C05, C09 I've noticed so far) have an audible pop at the loop point. I don't know if this is specific to brstm or if all DSP-derived formats have had this and I'm just more sensitive to it now, but I'm fairly sure that I would have noticed it had this been a problem before. It may be that they're using a new encoder that requires sub-14-sample accuracy, which in_cube can't provide right now. vgmstream provides this by design. I'll see if an implementation of brstm works any better in there.

edited 3:35 PM EST February 3, 2008
by NintendoManiac64 at 8:18 PM EST on February 3, 2008
I've come across something interesting... When I compared some of the songs in SSBB (such as White Land from F-Zero X), to the original track (an MP3 rip from the F-Zero X Expansion Kit), the right and left tracks were reversed!

I then checked several other songs between the SSBB rip and various rips (of different formats) from their original game.

[Zelda Ocarina of Time] Gerudo Valley: reversed (USF rip from here)
[F-Zero GX] Casino Palace: same (MP3 rip)
[Super Mario 64] Bob-omb Battlefield: same (USF rip from here)
[Smash Bros Brawl] Intro Theme: same (swf from Smash Bros Dojo)
[Smash Bros Melee] Giga Bowser: same (MP3 rip)


Any ideas what's up?

edited 8:34 PM EST February 3, 2008
by hcs at 11:58 PM EST on February 3, 2008
Hmm, sounds like anything they already had in a stream they just used directly, but those that were resynthesized were redone backwards.

Already streamed:
F-Zero GX Casino Palace (stream in the game)
SSBB Intro (obviously)
SSBM Giga Bowser (was this a streamed track?)
SM64 Bob-omb Battlefield (sounded like an unimproved rip from the OST)

Resequenced:
Z64 Gerudo Valley (they definitely redid the synth on the Ocarina of Time tracks, at least Hyrule Field)
F-Zero X White Land (this was never on a soundtrack so they might not have had a high-quality stream on hand already)

That's how I see it.
by Gohdan at 2:43 AM EST on February 4, 2008
Masahiro Sakurai mentioned in his blog that there will be original music as well.

"Just so you know, there may be songs from other games that are left as is, without any new arrangement."

edited 3:22 AM EST February 4, 2008

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