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by MarkGrass at 3:30 PM EDT on April 26, 2008
I combined fastelbja's source w/YDSP support with my own containing MegaMan Anniversary Collection and Resident Evil Dead Aim support.

in_cube
in_cube source

Dead Aim support is now finished. I had to make a program to fix Dead Aim FIL audio so that it could properly be supported by in_cube. Link:

FILp Fix For in-cube
FPK Extract

And finally, the fixed FILp(s) from Dead Aim:
Dead Aim Audio
by marcusss at 10:38 PM EDT on April 26, 2008
Thanks fo that and music from RE sounds fine :)

Some previous versions of in_cube crashed winamp.. I always had to go back and use 0.35.. But this one works fine so I am thankful for that ^_^
by bxaimc at 9:16 PM EDT on May 5, 2008
I need some help with this file:

http://www.mybloop.com/bxaimc/Bgm.pac

The problem is i have no idea how to exract the audio from this .pac file. I know it contains .wpd audio files.
by MarkGrass at 9:35 AM EDT on May 6, 2008
I have this file on my PC now, Extractor took 5 minutes, however... ya forgot to tell me what game this is from! ;P
by bxaimc at 10:19 AM EDT on May 6, 2008
o yea, sorry XP.....
Bgm.pac file is from Shuffle! visual novel (PC)

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