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by holyice7 at 3:06 PM EST on November 27, 2008
Well, so far it's made of ultimate, awesome, and win, though I can't promise I won't get slightly nitpicky later and ask for a few of the files to be re-done minus bubbling lava or some crap, but for the most part, BT didn't really have any tracks that didn't fit with the sound effects thrown in for ambiance.

*gets to timing and tagging*
by Only3Penguins at 3:53 PM EST on November 27, 2008
I give thanks for this!
by holyice7 at 9:06 PM EST on November 27, 2008
Oh, jeez, I thought I'd just be able to port over my track names and times, but you overhauled the tempos and everything.

Still, it's more work I'm glad to do, since this means it's all definitely right.
by Tanookirby at 12:56 AM EST on November 28, 2008
I am impressed. There are still some tunes, such as the spaceship area in Glitter Gulch Mine and the Terrydactylland aquatics, that are still not in the correct tempos, but that can be corrected.

There is a set at Galbadia Hotel which, while not perfect, contains the correct tempos for each song. It can be used in comparison with the usf set. And don't forget about ugetabs notes that I posted earlier in this thread.



edited 12:54 AM EST November 28, 2008
by ugetab at 1:36 AM EST on November 28, 2008
I just got done with listening to at least a snippet of every track ripped in the set.

I like how it sounds. The only thing I thought might be incorrect was sparse1a(which is mentioned above), but that could just be a weird tempo.

I'll check any questionable tempos against what I originally grabbed, when I get the time/access I need. I doubt there'll be much need for most of it, but I will definitely recheck those 2, because they'll be really easy to reproduce for info.
by holyice7 at 1:55 AM EST on November 28, 2008
Sparse a1 (GGM near Witchyworld) sounded strange to me, too, but I just checked it against the game itself, and it turns out that the track has a terribly strange tempo, having an overtone that sounds out of sync with the main theme.

It is correct, though.

The unfortunate side-effect of this being correct, however, is that the track itself will be prime until several loops of the main theme, something I encountered with the Space Station track of Jet Force Gemini, which remained prime for more than an hour.

And when I say prime, I'm talking about the track not repeating, making it impossible to loop 'properly.' I've timed it to two loops of the main Glitter Gulch Mine theme, but the sort of space organ-ie overtone probably wouldn't be at the same spot as it was in the beginning of the song for four or five loops, I'd estimate.

I figure with just two loops and a ten second fade, everyone will get the idea.

I mean, it's not that great of a track, anyway. :P

edited 2:02 AM EST November 28, 2008
by ugetab at 2:19 AM EST on November 28, 2008
I got that time, and checked those 2 tracks.

1. Spaceship area in Glitter Gulch Mine
Checked and good, as far as the value goes

2. Terrydactylland aquatics (sparse30)
Tempo is actually 0444, not 0439. One of the hazards of a game with a tempo that 'shifts' instead of 'switches', so...
Terrydactyland: Aquatic
52, 0000000000000600, 00000444

The fix for the btooie.usflib is this:
1AB9F8 = 4404

edit:
Time sparse1a to the Glitter Gulch Aquatic theme or to Gloomy Caverns/Crushing Shed, which should be about the same. Those have the same tempo values as the Space theme.

edited 2:24 AM EST November 28, 2008
by holyice7 at 5:54 AM EST on November 28, 2008
I'm working on tagging/timing the set like crazy, so the sooner I can get my hands on the corrected files, the better.

Also, there seems to be one file missing from the previous rip, and one track (sparsea3) doesn't seem to have any sound at all. Is anyone else getting this?

I can't find the title screen music, so I assume it must be the missing one, or the mute one.

edited 6:30 AM EST November 28, 2008
by Josh W at 7:58 AM EST on November 28, 2008
woo, yeah sparsea3 was the title screen one, which decided it was somehow different from all the others, so i fixed that and also fixed the value for the Terrydactyland track.

I reuploaded it over the old one
by Only3Penguins at 9:13 AM EST on November 28, 2008
Huh... I recall having the music become out of sync near the GGM Witchyworld entrance while playing the game years ago and thinking the game had just glitched. Interesting to know that's just how the track is.

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