Previous Page | Next Page
- by fridgey at 4:06 AM EST on January 9, 2009
- No idea, was under the impression it was a port straight from 64th note. Careful saying "more accurate" though, if I'm not mistaken it also switches the left/right channels ;D
Also, the timing issues only affect some sets, no idea what the difference is.
Edit: More odd news regarding hyrule field... the winamp plugin and the foobar plugin spit out different dynamic tracks using the same usf file. No idea if this holds true for dynamic tracks from other games, since I don't know what games have them.
edited 4:32 AM EST January 9, 2009
- by ugetab at 10:20 AM EST on January 9, 2009
- http://stashbox.org/356121/gex3usf.7z
The TAS made me do it.
The hyrule field dynamics stuff was expected. Anything that's dynamic based on timing will be different between the 2 sets. As I said before, if the emulator could be hacked to mess with the starting randomizer value, it would truly be a dynamic track every play.
- by ugetab at 10:22 PM EST on January 9, 2009
- http://stashbox.org/356514/gexusf.7z
- by ugetab at 11:30 PM EST on January 10, 2009
- Daikatana isn't fully rippable with PJ64(track 0x02), and it's PJ64's problem.
Build52 and 1.6 fail to play all of it back. 1.7 can play it back.
- bumpan by unknownfile at 2:59 PM EST on January 13, 2009
- Hey ugetab, I've recommended this to you before, but...
Why not ask hcs to put your sets up?
- by ugetab at 3:06 PM EST on January 13, 2009
- I already gave him permission to do as he likes with what I've got done. I've already done the ripping. It's not like it'll disappear if I don't say anything about it. Besides, I don't know if they're strictly accurate at this point.
- by Elven Spellmaker at 8:08 PM EST on January 13, 2009
- @VGSB: You mentioned the intro was missing "Dawn", that is apparently because of the way they're ripped, they cannot have their intros. A good example is Gerudo Valley which is missing its little intro, etc..
- by Mouser X at 8:42 PM EST on January 13, 2009
- The Zelda rips that ugetab has done have the "missing" intros in them. Give those a listen, if that's what you're looking for. I haven't actually listened to them myself, but from what I recall (and from what I've been told) ugetab's rips are better overall. Look through this thread to find links to his rips. Mouser X over and out.
- by Elven Spellmaker at 5:59 AM EST on January 14, 2009
- Mouser how can Ugtab's rips be any better than how they were originally ripped, are they more in tempo then?
And is it to do with the way they are ripped, as to why we cannot have the intros on the tracks?
- by ugetab at 9:38 AM EST on January 14, 2009
- HCS ripped from the title screen. I ripped from within the game. This let me get the missing intros, as well as Kakariko Village as a child(The one labeled 30), and it was just research that allowed me to test stuff to find Hyrule Field variations(which I'm going to hack the read routine for, so on first check, it'll set data, then subsequently not run the code). Mind that it was also harder to setup, and the game crashed in the process of trying to get it to a ripping point multiple times. Also mind that I changed the rules of ripping a bit when I changes some of the tools for ripping.
Previous Page | Next Page
Go to Page 0 1 2 3 4 5 6 7 8 9 10
Search this thread
Show all threads
Reply to this thread:
HCS Forum Index
Halley's Comet Software
forum source