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- sorry was going to edit earlier post. by PokeParadox at 2:54 AM EST on November 21, 2005
- But it doesn't seem to want to let me :/
In anycase, you can now get my list here:
http://www.projectinfinity.org.uk/media/dspaudio.txt
PS:
I made a bat file for renaming Metroid Prime DSPs
It is incomplete, but renames the files to those of the OST. (For some reason I'm missing track 09) And for some reason my DSPs ripped are missing the title and options screen.
Get it here:
http://www.projectinfinity.org.uk/media/mprename.bat
edited 8:16 AM EST November 21, 2005
edited 8:17 AM EST November 21, 2005
- by Mouser X at 5:31 AM EST on November 21, 2005
- The missing title and menu music is a known issue. The reason that they're not included in the torrent is because the files that those songs are beleived to be stored in can't be played in in_dsp. Also, due to their lack of header information (tells in_dsp about the file, loop points ect.), support for these files is very unlikely. However, if you'd still like to have them, they can be found here. There's 8 files in that RAR that were not included in the torrent. 4 don't play, 3 are basically noisy sound FX, and 1 is a spoken intro to the game.
Thanks for the info and renaming batch file. I'd use it, but I'm still seeding the MP set (along with nearly everything else). Also, new release, Sonic Adventure DX is seeded, and ready for downloads. Enjoy! Mouser X over and out.
edited 10:33 AM EST November 21, 2005
- by PokeParadox at 6:21 AM EST on November 21, 2005
- Hmm I'm assuming you don't have the rest of the intro speech due to you having USA rips of the DSPs I might bundle all the PAL intro speeches together... we'll see.
As for the intro and title I'll rerip Metroid Prime and have another poke around for them. meh.. I'll download that rar in anycase... lol
HCS: Would there be any likelyhood in enabling the ability to add some form of tags to the dsp files?
EDIT: I think I will redo my batch file with this tracklisting... Seems my OST is a bit incomplete >_>
http://www.lik-sang.com/info.php?category=264&products_id=4808
edited 11:50 AM EST November 21, 2005
- by Mouser X at 6:55 AM EST on November 21, 2005
- Agreed. That's the OST I have (the one Lik-sang sells). Though I don't know what you were comparing the DSPs against in the first place, I always thought that "Phendrana Drifts" as #14 seemed odd. Apparently, that's not even the name the OST give it. Good luck with the batch file. I might try to help out, but I can't garantee anything. Mouser X over and out.
- by PokeParadox at 7:12 AM EST on November 21, 2005
- Well my friend gave me a copy of an OST he had... so somewhat unreliable...
I'll match up what I can, but yeah I only have the game and a somewhat unreliable and questionable mp3 OST (PAH!) sat on my pc.
- by hcs at 12:35 PM EST on November 21, 2005
- Would there be any likelyhood in enabling the ability to add some form of tags to the dsp files?
I have decided not to implement this.
- by Emil007 at 1:25 PM EST on November 21, 2005
- hmmm, its great because we dint have ti tagg them but with tags it would be better i think :-/
- by Mouser X at 2:42 PM EST on November 21, 2005
- Well, while I think having tags would be nice, I think I can understand HCS's take on this. Though he has not said this, I imagine he sees at least a few of these points. For one, if tags were added, then it would very likely require a file extension change, because having that extra data on the end (or wherever you put it) could alter the file enough that it no longer fits the original parameters. Also, what method would you use to tag the files? The PSF method, or the ID3v2 (or whatever) method, or something else entirely? I don't know the details on the PSF method, so I could be wrong, but if that one is used, I'm pretty sure that more modification than simply adding tags would need to be done. As for ID3v2, I have no idea whatsoever, since I don't know how that's done. Perhaps ID666 (used in SPCs) could be implemented, as I don't think (again, I'm probably wrong on this) that alters the files so much that they don't work on the orginal hardware.
Either way, it sounds like a little more effort than it's worth. On top of that, with as large as the files are, there might be a noticeable delay in saving the tags (I've noticed this for some MP3s, but it doesn't happen as badly as it used to). Anyway, while tags would be nice, I don't think they're a major concern. If you really want to, you could save all the necessary data into a text file with the DSPs, and simply rename/number the DSPs appropriatly.
There's also the "philosophy" idea, in that tags are outside the scope of in_dsp. In_dsp was meant to play DSP streamed media off of GC games. It wasn't really meant to rename, organize, tag, ect. those files. So, from that veiw point as well, I can understand where HCS might be coming from on this. Maybe that helps clarify the situation some. Mouser X over and out.
edited 7:43 PM EST November 21, 2005
- by kode54 at 5:25 PM EST on November 21, 2005
- APEv2 tags nicely support flexible tagging of both text and binary fields, but I suppose you could invent your own way of storing Unicode text and/or binary chunks.
But really, that's beyond the scope of this format.
Probably also beyond the scope of mere decoding would be those RSF files from Metroid Prime, which would appear to be some other form of 4 bit ADPCM, with no identifying headers. The frontend files would appear to be all the left data, followed by all the right, but again, no headers. Finding those out would probably require searching for executable code which contains a reference to the filename(s), then loading that up in IDA Pro or similar debugger and digging about how they are played.
I found a nice DOL loader for that purpose, but I lack a GCN image of the disc, and while I do own it, I also lack the means to rip it. Yeah, I think I already said that.
Random comment: Is kongo.hps supposed to have all that popping? Damn that's a major mastering screwup if they let that slip into production. ( Also, I think I'm going to add full parsing for HALPST so I can have useless reporting of loop start offset in samples, as well as the correct length. Just in case of who knows what files, I shall keep an array of block offsets so I can consult them for "already played" status so I can tell for sure when it actually loops. Talk about too much time on my hands... )
- by hcs at 6:23 PM EST on November 21, 2005
- I don't know what you mean about popping in kongo.hps, I've listened to it several times and not noticed anything. Any particular time it occurs? Are you listening with your plugin or mine?
And with regards to RSF, I'd love to add support for it, so if you manage to find a working method please do be so kind as to let me know.
edited 11:25 PM EST November 21, 2005
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