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Bug by unknownfile at 4:30 PM EDT on September 9, 2005
Select Play Forever then play any track.
by hcs at 4:33 PM EDT on September 9, 2005
Yeah, it looks like there are some bugs to be worked out of the time tag reading (witness some tracks which shouldn't fade using the default fade anyway). Unfortunately I'm away from my code for the weekend so I can't put any work in on it right now.

By the way, here's the parallel thread at ZMD
Always play default length by CaitSith2 at 7:56 PM EDT on September 9, 2005
Awesome feature, as I usually have the default length set to 80 minutes (4800 seconds) play, 10 seconds fade.
by hcs at 8:28 PM EDT on September 9, 2005
Hmm?
I don't see the usefulness... I just thought it'd be easy enough to add so why not do it. Though it looks like timing is broken in other senses.

Are you making a whole CD of one track?!
XMPlay oddities part 2 by Knurek at 10:46 PM EDT on September 9, 2005
Yeah, the new beta works fine. With some of the sets (Beetle Adventure Racing for one).

Still doesn't work with LoZ, Ogre Battle or Super Mario64 *unless* you enable "Round Frequency". Then everything seems to work fine.
by hcs at 12:13 PM EDT on September 11, 2005
That's odd, I've used XMPlay without Round Frequency before and it's worked... but not with those games so maybe it just couldn't handle them specifically.
by Mouser X at 1:27 PM EDT on September 11, 2005
So far, beta 4 has been working great for me. There was once or twice where I got a crash, but I think it's because I was loading a playlist containing over 47,000 songs while either listening to a USF, or right as the USF was finishing playing (and therefore Winamp was attempting to load the next song, while also loading the new playlist). In other words, I'm pretty sure it was a user based error (in the order I was doing things), and not a 64th Note error. Just something I did while listening to USFs that got a crash.

On a side note, DrO fixed in_zip (it's now v0.5.3.1) so that in_usf works while in_zip is installed. He also said that, with additional testing, he found that USF would be a good format to test with to get in_zip working even better (meaning, for in_zip to load USFs into in_usf, requires that in_zip extract both the *.miniusf, as well as the *.usflib file). I was glad to read that, because that's the biggest reason I want to use in_zip, so that I don't have to have all those tiny 1k, or less, files all over my drive... When in_zip is finalized, I can keep USFs, GSFs, or PSFs in the RARs (or ZIPs), and load them straight from there. That will definatly save me some drive space.

Anyway, just thought that might interest you. Mouser X over and out.

[EDIT] Changed my wording for clarity.

edited 1:05 AM EDT September 12, 2005
by hcs at 8:24 PM EDT on September 11, 2005
ooh, very cool, I'd be very happy to see a nice, solid archive plugin that supports multipart formats. You might want to suggest he test out MDX and the other PSF formats (as they all have that same property).

v1.0 beta 5 is out, get yours today.
This should fix the problems with Play Forever (when you have a fade on a 0 second track it'll just play silence forever... and the bug was that I didn't clear the fade value for each track). The same fix solved the problem of tracks without a fade tag (the early ones before it was possible to edit in 64th note) assuming the fade of the previously playing track.
I haven't heard of any crashes since beta 4 came out (except for Mouser's stress test failures), so be sure to let me know if there are still problems.
by hcs at 9:23 PM EDT on September 11, 2005
whoops, I was sure I'd posted this to another thread.

edited 1:28 AM EDT September 12, 2005
by hcs at 6:19 AM EDT on September 12, 2005
v1.0b6 out

Error display is now an option, and in order to make that useful USF loading failures are a lot more graceful and will simply skip to the next track without crashes (ideally...) if error display is off, otherwise you'll get a few errors for each failure. "Display Errors" is disabled by default. I've also enabled more error reporting because of this in order to try and track down the odd error some people have been reporting wherein tracks will be skipped (especially in Mystical Ninja), which I've never been able to reproduce.
I also redid the logo a bit, it's smaller (file size) now.

edited 10:20 AM EDT September 12, 2005

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