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BMS script by OrangeC at 6:17 AM EDT on October 20, 2010
http://forum.xentax.com/viewtopic.php?f=13&t=4450&start=45

use the first script here to transform the at3 into an aa3 file with header, load into sony soundforge.
by Knurek at 7:50 AM EDT on October 20, 2010
Thank you, I'll give it a spin.
One other question - what about the WII version of DJ Hero? Looks to be an mp3 variant (LAME 3.98 signatures all around), but VGMStream doesn't seem to handle it correctly.
by bxaimc at 12:20 PM EDT on October 20, 2010
that's because it contains 3 interleaved streams and vgmstream doesn't support that.....yet
by Hotcakes at 8:06 PM EDT on October 21, 2010
Regarding the LittleBigPlanet rip, is Get It Together in there? It seems like everything I've heard is... everything else :/
by Dais! at 12:21 AM EDT on October 24, 2010
I finally got around to checking out the files in Mr Driller: Drill Land (GC). As previously noted (a long time ago), they are in DSP format, but I ran into two things that caught my attention:

1. Some DSP files will not play in VGMstream despite playing when using Winamp+in_cube. Specifically, in_cube38 (most recent version?) will play all the files, but VGMstream r829/870/871 won't. I went and checked VGMstream r128, and it won't play the DSP files in question either.

I'd run more tests, but I have no idea what the significant milestones are for vgmstream (or in_cube). All I can do is provide these sample songs:

Work under VGMstream
http://www.fileden.com/files/2007/9/1/1401201/KOUSOKU.dsp
http://www.fileden.com/files/2007/9/1/1401201/druaga_game.dsp
http://www.fileden.com/files/2007/9/1/1401201/star_intro.dsp

Don't work under VGMstream
http://www.fileden.com/files/2007/9/1/1401201/EGIPT.dsp
http://www.fileden.com/files/2007/9/1/1401201/druaga_boss.dsp
http://www.fileden.com/files/2007/9/1/1401201/world_game.dsp

(as noted on the in_cube notes database from way back, the DSP files won't loop correctly with in_cube, but the ones that work with VGMstream do loop! A few tracks seem to get a bit rough when the music is intensive, but that might just be my system?)

2. The game disc seems to include MIDI files. I'm not sure how equipped my system is to actually figure out anything about MIDI right now, but here's the folder and some other sound-related stuff if anyone is interested:

http://www.fileden.com/files/2007/9/1/1401201/drillmidi.zip

figuring out this set isn't exactly a big priority, since there's a fairly decent fan recording of the sound test out there, but it'd be nice to get it working.
by furrybob at 7:06 PM EDT on October 24, 2010
None of the DSP files from Sonic R work properly with vgmstream. They work better with in_cube, but they still keep skipping backwards and the channels aren't synced. Test.exe won't even open one, and dspadpcm outputs the same audio as vgmstream does.
Does anybody know what the problem is with playing these files?

Here's a sample file:
http://brawlcustommusic.com/temporarycrap/trk16.dsp

edited 7:35 PM EDT October 24, 2010

edited 4:31 PM EDT October 25, 2010
by manakoAT at 12:23 PM EDT on October 25, 2010
They're just recognized wrong, if you look at the info window "XIII dsp header", the next update should fix this!
by bxaimc at 7:28 PM EDT on October 25, 2010
Some of the downloadable bgm tracks for SCIV:

SoulCalibur IV Downloadable Music

Unfortunately I only 3 tracks. I need more MS Points to buy more.
by SmartOne at 6:24 PM EDT on October 30, 2010
Knurek, I've entered "scd" into XMPlay's priority list for vgmstream, but Final Fantasy XIII still doesn't loop. How did you get it to work?
by TheUltimateKoopa at 1:25 AM EDT on October 31, 2010
Does anyone know if Goldeneye 007 is streamed or sequenced, and also, has anyone got a rip of the game, or is this one of those games that hasn't been leaked before release? (Although it's only like 2 days away).

edited 1:25 AM EDT October 31, 2010

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