Previous Page | Next Page

by Ultrafighter at 3:42 AM EST on January 28, 2018
I also used FastElbja's tool on Tribes - Aerial assault and that's all, there was a separate bigfile for music in that game and I thought that ADPCM Player v1.44h worked fine in that specific case. I mostly use it because of kinda perfect balance between speed & quality of search results (Cube Media Player 2 is too slow and finds the least tracks with default settings & Sony ADPCM Extractor in VGMToolBox is fast & probably dumps even the tiniest stream it finds but also provides some horrible segmentation, I mean like making many files less than a KB & splitting huge BGMs in two or three parts.)

Well actually I rarely use ADPCM Player myself and think thrice before using it on any sets I'm gonna post here. For example all VAGs in those "Alarm for Cobra 11" (PS2) games were extracted using Alpha23's generic splitter BMS; all SFX in "Indiana Jones and the emperor's tomb" were unpacked with VGMT's advanced cutter and so on. I don't even rip off PS2 that much to really make you worried but if you're unsure about methods used on any title I add to VGM archives never hesitate to ask.

Later!

edited 3:46 AM EST January 28, 2018
by bxaimc at 12:01 PM EST on January 28, 2018
Yea we decided to abandon the tool because it guesses where things are which more often than not, either destroys data or misses it completely. It doesn’t search for headers or anything like that, only searches for the most basic streams like PS2 ADPCM and Xbox IMA and assumes everything is MIB or WAV. When I got the test version of ADPCM Player v1.45 from Fast, we then decided it was probably not a good idea to release it to the public for the reasons mentioned. ADPCM Ripper was another scrapped project.

edited 12:03 PM EST January 28, 2018
by Ultrafighter at 6:28 AM EST on January 31, 2018
But does Aerial assault strictly require reripping now or can that set of mine be left as it is (since it's been added to Archives already)? I suppose I can try splitting that BGM bigfile by hand some time but not so soon. I can speed things up though if my rip's gonna be deleted because I used ADPCM Player when dealing with music archive.

Here's streamed rip from sequel to Chaps and the Ring if someone's interested in it or even cares about that game. Both titles weren't ever released outside Russia so that I had to invent sorta English name for that sequel (the 1st one had "Chaps and the Ring" as default folder name during installation and I used it ever since then).
Both installments in the "series" are quite primitive arcade action/slasher titles and they're totally wacky (in a bad way I suppose) but music's not nearly as bad as you may think (the same applies to D.i.R.T.: Origin of the Species score or soundtrack for Psychotoxic: Gateway to hell for example). Anyway try out this release of mine at your own risk.

Later!

edited 6:34 AM EST January 31, 2018
by defcon at 1:29 PM EST on February 18, 2018
Hello.
Does somebody have a rip of 10.000 Bullets (Tsukiyo ni Saraba) [PS2]?
https://en.wikipedia.org/wiki/10,000_Bullets
by bxaimc at 11:07 AM EST on February 20, 2018
If you don’t mind waiting a bit, I can try to look into it unless someone else beats me to it. I have some worries that since it was composed by Yasunori Mitsuda, the music will probably be sequenced what the typical custom containers but you know never know. Fingers crossed.
by Knurek at 3:35 PM EST on February 20, 2018
@bx: Even better, game uses Suzuki Sound Driver
by bxaimc at 5:04 PM EST on February 20, 2018
Awesome, more Xenosaga nonsense
by Nisto at 5:54 PM EST on February 20, 2018
I don't have that game on hand, but perhaps you can try using my PSF2 modules from Graffiti Kingdom to rip it?
by bxaimc at 6:07 PM EST on February 20, 2018
🤔
by Ultrafighter at 8:42 AM EST on March 6, 2018
Tom Clancy's Rainbow Six: Vegas for PC.
I decided to post it here because I'm not sure if rips made using mainly scan function of DecUbiSndGui can really be classified as streamed sets. Above release suits me fine & I've found everything I looked for so that I don't have any reason for discontent with the gamerip of mine.

It's simple Vorbis for the most part but a bit of 16-bit PCM is present too; for those I've made a consistent TXTH.
All 3 *.ubi files can be played with DecUbiSndGui or decoded using DecUbiSnd.exe.

If someone's interested in soundtrack from this VG and would like to rerip it then I've got all initial bigfiles here. Who knows? It might occur these SS0 will become playable right away one day... via VGMstream I mean.
Oh and the second ver. also has one sound archive, namely !ds.SS0, which I couldn't rip at all with any tool - there're loads of "OGGs" strings there but still it doesn't help much. My hat off to anyone who's able to do something about it.

Till next time!

Previous Page | Next Page
Go to Page 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239

Search this thread

Show all threads

Reply to this thread:

User Name Tags:

bold: [b]bold[/b]
italics: [i]italics[/i]
emphasis: [em]emphasis[/em]
underline: [u]underline[/u]
small: [small]small[/small]
Link: [url=http://www.google.com]Link[/url]

[img=https://www.hcs64.com/images/mm1.png]
Password
Subject
Message

HCS Forum Index
Halley's Comet Software
forum source