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by Knurek at 3:24 PM EDT on September 9, 2008
No, like we've been saying for a while, NEZPlug++ is much better.
by VGSB at 10:10 PM EST on December 23, 2008
I'm using the latest NEZPlug++ (0.9.4.8 + 2). There is a very quick pop at the very beginning of a number of NES and GB games' songs. Examples include Super Mario Bros., Super Mario Land, and Link's Awakening. Games like Super Mario Bros. 3 don't have the pop when you switch tracks. The pop is most noticeable for the GBS examples. I've been editing it out, but I was wondering if anybody has any clue on how I could avoid this for my Brawl originals rip project. Does an actual NES/GB produce a quick pop right as it starts playing these songs?
by Lunar at 3:23 AM EST on December 24, 2008
i do have an issue with NEZPlug that happens sometimes. i go to change to the next track, and it starts to play twice or even three times (like if you were to press the play button three times in a row). anyone else encounter that?
by marioman at 9:49 AM EST on December 24, 2008
@VGSB: I just noticed this issue a day or two ago. It seems that I had this problem before, but I cannot remember what I did to fix it.

@Lunar: I never encountered this problem before. It sounds like it may be a plugin conflict. (And the fact that you are also having trouble playing ugetab's USFs seem to confirm my suspicions.)

edited 9:57 AM EST December 24, 2008
by Lunar at 9:58 AM EST on December 24, 2008
the problem is with that USF set. it plays, there is no sound. no other USF set does it. it isn't a plugin conflict. if it was, it wouldn't play at all. same goes for any other plugin.
by marioman at 12:32 PM EST on December 24, 2008
OK. The USF set in question seems to play fine for everyone else, so I figured that it may be a plugin issue on your end. But, I guess that is not the case.

Concerning your NEZPlug issue, I will keep an eye out for that problem as I use NEZPlug and let you know if I figure anything out.

edited 12:41 PM EST December 24, 2008
by VGSB at 5:02 AM EST on January 27, 2009
If I'm on going for accuracy, what kind of audio interpolation should I use for Highly Advanced GSF? The default is "bandlimited". Should I switch that to "none"?
by SmartOne at 2:30 PM EST on January 27, 2009
The lowpass filter enabled with no interpolation sounds the best (most accurate.) No matter how you slice it, Highly Advanced kinda really sucks. New plugin! New plugin! New plugin!

Something based on VBA-M would be a step in the right direction.

Those GBS initializing pops are normal.

edited 2:36 PM EST January 27, 2009
by VGSB at 3:18 PM EST on January 27, 2009
I managed to confirm that GBA hardware has a low pass filter:

http://ece.nsit.ac.in/website/eclub/projects/gba.pdf


The question remains though:

Are there any other Winamp plugins that I should have on low pass if I'm aiming for as accurate as possible conversion to .wav?

And also:

Should echo be enabled for Highly Advanced?



edited 4:29 PM EST January 27, 2009
by Elven Spellmaker at 5:39 PM EST on January 27, 2009
If I plug the GBA/DS into my P.C. speakers, it sounds like the GSFs with little or no low pass filter.

edited 5:44 PM EST January 27, 2009

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