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by VGSB at 7:13 PM EST on January 27, 2009
Did you compare it with the low pass filter enabled and disabled for Highly Advanced? How about interpolation and echo? It's possible that the plugin's low pass filter sounds less accurate if the techique isn't similar to the actual hardware. Anybody else care to give their opinion?

edited 7:19 PM EST January 27, 2009
by Arbee at 9:14 AM EST on January 28, 2009
VGSB: that thing you point to says that their add-on digitizer hardware has a low-pass filter, not that the GBA itself does. (Indeed, I strongly doubt the GBA has any such thing given that it's primary sonic characteristic is digital hash noise).
by Dubble at 2:11 AM EST on February 25, 2009
So glad I discovered this thread. I recently had a loss of plugins and couldn't remember why the version of NEZplug I'd lost was better than the only one I could find. I'd forgotten that I'd upgraded to the ++ version. Really that was annoying the hell out of me.

Was anyone ever able to figure out the pop/click problem with some GBS files for NEZplug that was mentioned before? Curious on how to fix that
by Knurek at 3:29 AM EST on February 25, 2009
I believe that happens on the real hardware as well.
You can always make a .gb file from the .gbs one (ugetab has a nice frontend on his site) and try in one of the good GB emulators (BGB, KiGB) or the original hardware if you have a linker. :)
by Dubble at 11:16 AM EST on February 25, 2009
Thanks Knurek! I'll probably do just that. Appreciate the help! :)
by SmartOne at 1:15 PM EST on March 6, 2009
Sorry, should have read the whole thread.

edited 1:16 PM EST March 6, 2009
by SSGotenksUFO at 9:16 PM EDT on March 18, 2009
Can somebody tell me why nezplay.exe sometimes freezes when I switch to the next track? I like using it to listen to .gbs files but I can rarely get to later tracks because it will most likely freeze by the time I get there. The track it freezes on is always random, too. I'm using Vista.
by Franpa at 6:39 AM EST on March 4, 2013
Where do you get notsofatso ufmix?
by hcs at 3:59 PM EST on March 4, 2013
Voila, a thread devoted to that very question!
by nothingtosay at 2:31 AM EST on March 7, 2013
Inspired by hcs's post at the bottom of the second page where he said the NES had no fixed sampling rate but that its max was quite high, I figured, "Hell, I've got an NES right over there. Let's plug it in and record it!" So after some hours of trying to get my worn-out 72-pin connector to work, with the top still off, I found a way I can jam something over the cartridge and get it to work decently.

I have an Alesis io14, which can record up to 192kHz, so I plugged directly into it from the audio output of the NES (not the RF one). It's a little quiet but it's adequate and gives as pure a signal path as possible without a preamp or some such thing altering it in any way. I tested with Mario 2 and 3, Ninja Gaiden, and Rad Racer. Maybe this is basic knowledge to some people, but my conclusion can only be that the NES uses at least a 192kHz sampling rate. And I have a spectogram to prove it.

http://imageshack.us/a/img850/7283/radracerbleep.png

This is just a short few bleeps from Rad Racer when you press the start button, but it illustrates as well as any music. The right channel had nothing plugged into it but I kept it to show the noise my io14 generates on its own, even when no input is present, so you can identify it in the other channel. The horizontal lines all throughout the left channel are a buzz and its harmonics that I'm not sure is normal or not (it may be because I don't have the metal shield in it because if I put it and the top back on I wouldn't be able to get to where I'm having to wedge something to make the thing to work at all). The reddish bars and the corresponding blue ones above them are the square waves and their harmonics, i.e. what we care about. As you can see, there's a fairly pronounced one up between 91-92kHz and it looks like more right at the top of my device's range. I'm sure they'd go on if I could even record them.

If anyone objects to my methodology or results, I'd be happy to see another test performed to compare with. If you want to examine my Rad Racer bleep recording, here it is.

http://www.mediafire.com/?39fe4tl1ave1pom

edited 2:33 AM EST March 7, 2013

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