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USF player for PSP? by nensondubois at 8:46 PM EDT on September 15, 2008
This is a good idea for those like me who want to listen to USFs on their PSP slim when they're on the go. Can it be done due to extensive usage of CPU?
by Josh W at 11:37 PM EDT on September 15, 2008
yes
by spyfoxguy at 11:56 PM EDT on September 15, 2008
by spyfoxguy at 11:57 PM EDT on September 15, 2008
you can also set winamp up so that it outputs whatever you play into a .wav file
by nensondubois at 5:06 PM EDT on September 16, 2008
.Wav would be massive in file size and impractical for an entire N64 soundtrack.
by nensondubois at 5:06 PM EDT on September 16, 2008
.Wav would be massive in file size and impractical for an entire N64 soundtrack.
by hcs at 7:18 PM EDT on September 16, 2008
.Wav can be converted to MP3 or Ogg Vorbis or AAC or FLAC or WMA or...
(redundant second message removed by RLE encoder)
by nensondubois at 7:41 PM EDT on September 16, 2008
Mp3s don't have the quality of usfs.
by Mouser X at 7:50 PM EDT on September 16, 2008
How so? I realize you've got this seriously weird fear of MP3s, but I can't imagine that the difference between an MP3 and a USF is worth arguing over. If it is, then by all means, write a USF player for the PSP. No one here is going to stop you. In fact, I would expect that you'd receive a lot of support in this effort. Mouser X over and out.
by hcs at 11:34 PM EDT on September 16, 2008
It's just not likely to happen. Project 64, and subsequently 64th Note, are rather Windows-oriented. Josh has made a Unix port, but I'm fairly certain it's still x86 specific. To get it running at all on a PSP would be a few days' work, and to get any decent speed out of it would be a big project. Though there is an N64 emulator for PSP that could potentially be used as a base, USFs unfortunately tend to be ripped in such a way that they don't run in other emulators.

So really, encoding to MP3 or something is your best bet.

edited 11:35 PM EDT September 16, 2008

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