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by mudlord at 11:17 PM EDT on April 26, 2009
Try:

http://mudlord.fileave.com/in_mgme.dll

I wish I had my own site....:(
by unknownfile at 11:22 PM EDT on April 26, 2009
get on irc to receive your free hosting space
by mudlord at 11:35 PM EDT on April 26, 2009
lemme get on irc in a few mins and I will chat.
by mudlord at 12:49 AM EDT on April 27, 2009
here we go:
mudlord.hcs64.com

Should be in there :P
by Mouser X at 12:56 AM EDT on April 27, 2009
Congradulations. See? IRC can be good for something. :P

Nice to see you have a "home" now. Hopefully that works out well for you. Mouser X over and out.
by SmartOne at 6:40 PM EDT on April 27, 2009
Congraduations. :P

Wow, even blargg's VGM core with his resampling gives the hi-hat sounds in the Streets of Rage games a pitch. I thought high quality resampling would fix that?

edited 6:49 PM EDT April 27, 2009
by mudlord at 10:22 PM EDT on April 27, 2009
Would be nice to add AamirM's stuff....

GME currently uses code from Gens for VGM playback. kode54's build uses a modified version of MAME stuff (IIRC with the recent stuff from Nemesis), and AamirM's build of my stuff uses his own custom core, with blargg's FIR resampler in use.
by SmartOne at 11:04 PM EDT on April 27, 2009
What about Genesis Plus GX (Wii)? From what I can tell, it's an updated MAME core by eke-eke (he updates it for releases of the emulator.)

Maxim is using it for in_vgm2.

Not sure which is best, other than in_vgm2 mostly sounding really good.

Sega Master System VGMs that use FM crash XMPlay.

edited 11:17 PM EDT April 27, 2009
by mudlord at 6:22 PM EDT on April 28, 2009
I checked Genesis Plus GX.

And yes, it has the recent research by Nemesis (including SSG-EG emulation). So, it seems to be on par with Kega Fusion and Regen.

Haven't checked that SMS issue, since i havent got test files for that system...D:
by SmartOne at 1:06 AM EDT on May 2, 2009
The latest release slowed down seeking for SPCs.

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