Next Page

A "problem" with .SPC files by Koto at 1:00 PM EST on January 9, 2010
Well, maybe isn't a problems instead, but it dislikes me too much. I found that the SPC files begins to play at a high sound level, but when the song loops, the sound is less strong. There's some configuration in SNESAMP plugin to avoid this? I want the all song with the same sound level (Doesn't matter if is the strong or the weak, but I hate that change).

Thanks

See ya

edited 1:01 PM EST January 9, 2010

edited 1:01 PM EST January 9, 2010
by ugetab at 3:15 PM EST on January 9, 2010
Yes. There's a setting. I found it without much trouble when it did that to me, so here's what to do:

Under DSP, choose either 'Like the SNES', or 'Custom'. If you go with 'Custom', go to the Mixing tab, and in the AAR frame, pick the Off option. I'd also suggest enabling 'Reset the level at the start of each song'. For my own desires, I also tend to use a 9.0dB amplification.

That should cover the basics.
by Koto at 7:45 PM EST on January 9, 2010
Thanks Uge :)

See ya
by TheUltimateKoopa at 9:35 PM EST on January 9, 2010
Yeah, who's "smart" idea was it to have it creep up in volume near the beginning then gradually decrease in volume over time?
by SmartOne at 10:15 PM EST on January 9, 2010
GME is the most accurate for SPCs. I got rid of SNESamp long ago.
by Mouser X at 11:31 PM EST on January 9, 2010
In case you're wondering, there is a Winamp plugin which uses GME as its core. That would be "in_mgme", and I've been quite impressed with it, for what I've used it for. I definitely recommend giving it a try. There's a thread here, which might contain updates.

Anyway, I just figured that, if you don't like SNESAmp, then at least you have an alternative. Personally, I've been quite happy with SNESAmp for years, but like I said, in_mgme is pretty good. With a little more work, it may replace many of the plugins I currently use. Mouser X over and out.
by ugetab at 1:05 AM EST on January 10, 2010
I gave the latest available edition a try. I tried it on Dark Law. I had to crash Winamp with the task manager, because it was ending the tracks instantly, even though it was set to play forever. I even had them timed.

I think I'll stick with SNESAmp.
by Mouser X at 12:26 PM EST on January 10, 2010
Yes, in_mgme has some problems. Like I said, it needs a little more work. Really though, what often happens is that the SPCs themselves were ripped poorly. What I've been told is that many of the ripped SPCs, if they were to be played back on original hardware, would have the same failures there, as in_mgme has. I'm not saying this is the case with everything (as I'd be surprised if that was), nor am I saying the Dark Law set is ripped badly. But, as I said, in_mgme works great for what I've done with it (as of yet, I haven't intentionally tried to break it), and comes recommended. I still use SNESAmp myself, but in_mgme shows a lot of promise. Mouser X over and out.
by CaitSith2 at 9:34 PM EST on January 10, 2010
Does anyone else have in_mgme? I tried to download it, and the link is broken.
by CaitSith2 at 9:36 PM EST on January 10, 2010
Oh yeah, I did confirm that Dark Law SPC problem, is with the SPCs, and not the emulation, from trying to get them to work on real hardware.

Next Page
Go to Page 0 1 2

Search this thread

Show all threads

Reply to this thread:

User Name Tags:

bold: [b]bold[/b]
italics: [i]italics[/i]
emphasis: [em]emphasis[/em]
underline: [u]underline[/u]
small: [small]small[/small]
Link: [url=http://www.google.com]Link[/url]

[img=https://www.hcs64.com/images/mm1.png]
Password
Subject
Message

HCS Forum Index
Halley's Comet Software
forum source