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- by Alpha23 at 4:03 AM EDT on March 19, 2015
- Hm, should I upload some samples I got here?
- by Nisto at 1:58 PM EDT on October 28, 2015
- hcs, is there any chance you could try to update your tool to decode the H4M files from Resident Evil 0? Sample file here: mt04.h4m. I can upload more if needed.
edited 2:18 PM EDT October 28, 2015
- by hcs at 4:10 PM EDT on October 28, 2015
- I'm not working on this anymore, I welcome pull requests from anyone interested in fixing h4m_audio_decode.
- by Nisto at 7:39 PM EDT on October 28, 2015
- Aww. I'm not at all familiar with neither IMA ADPCM nor the HVQM4 format. Maybe sometime in the distant future I'll try looking into it if no one else has...
- by Nisto at 5:22 PM EDT on May 18, 2016
- Is anyone willing to fix hcs' audio decoder to work with the movie files from Biohazard/Resident Evil 0 for a small chunk of money; say $50? (I can only pay through PayPal.)
I've had it on my todo list to get the audio out of those pesky RE0 movie files for a long time now and I've been unable to fix the decoder myself. All I've established is that the gain changes significantly every other block (i.e. usually every other 32064 samples), but I have no idea where exactly the problem is. I've experimented with some modifications to the code, but I'm getting nowhere. A couple of files decode without issues, but everything else fails...
- by AnonRunzes at 8:21 PM EDT on May 18, 2016
- @Nisto - Why would anyone feel like paying you money for fixing his decoder? I'll pass.
- by hcs at 9:28 PM EDT on May 18, 2016
- He's offering a bounty for the fix, i.e. you get paid if you fix it.
edited 9:44 PM EDT May 18, 2016
- by AnonRunzes at 9:47 PM EDT on May 18, 2016
- @hcs - Well I'm afraid I lack the skills necessary for fixing it, so... yeah.
edited 9:48 PM EDT May 18, 2016
- by magiblot at 6:26 PM EDT on July 29, 2016
- Is anybody still working on this? It's a pity there is no decoder for this yet -people has been asking for it for more than 10 years.
I can't help as a programmer, but I think you should contact people from the Doom9 forum. There you can find Avisynth developers with lots of knowledge about how video and audio work. At least, if you have recognised the audio codec, they sure will be able to help. And as some of them are eager to program and develop new things, I'm sure they will help with the video codec as well.
- by Nisto at 10:51 PM EST on January 9, 2018
- (filler, 'cause nobody ever reads the bottom post, right?!)
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