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by AnonRunzes at 6:36 PM EST on January 18, 2017
@snakemeat - Thanks mate! I'll get around it once I have a new, working computer.
by Infernus Animositas at 10:37 AM EST on January 19, 2017
@snakemeat - Thank you, it works wonderfully :)
by auroraknux at 1:24 AM EST on January 21, 2017
@Infernus Animositas I got the software, but every time I try to load the .ACB/.AWB files in CriAtomViewer it crashes.

EDIT: Wait, nevermind, I think I'm good now.

edited 1:42 AM EST January 21, 2017
by snakemeat at 10:18 AM EST on January 21, 2017
@auroraknux and @Infernus Animositas

Just curious, do these files work correctly in VGMToolbox after getting a completed cue sheet from CriAtomViewer? Or are you saying VGMToolbox doesn't work correctly?
by Infernus Animositas at 2:59 AM EST on January 22, 2017
@snakemeat I'm not sure I understand what you're asking exactly.
by snakemeat at 11:23 AM EST on January 22, 2017
No worries, I was wondering if there is a possible bug in VGMT or not.
by mogikihei at 5:56 AM EST on January 24, 2017
IMA 4-bit ADPCM loop problem
Using genh will cause loud volume clipping.

Example: Shin Megami Tensei Online - Imagine
bgm_001_title.wav - Original file
bgm_001_title.bin - Loop information file(Extract from CSoundData.bin)
0x30 - Loop start
0x34 - Lopp end
bgm_001_title.genh - Genh file created

Are there any ideas?
by snakemeat at 8:44 AM EST on January 24, 2017
@mogikihei - I'll take a look soon. I always wanted that soundtrack but couldn't find the loop points!
by mogikihei at 10:47 AM EST on January 25, 2017
@snakemeat- Thank you
I found the loop information on this site.
If you do not have CSoundData.bin you can download it here.
Download SMT:I Japanese game files (Latest files before the game went offline for good)
There are 234 songs, unless you have them, they are included here.(The data is encrypted)
There is a tool here for decryption.
You can download tools with DL
by snakemeat at 10:24 PM EST on January 27, 2017
Thanks, I wonder if this is related to the new ffmpeg integration into vgmstream? GENH shouldn't alter anything like volume, etc.

EDIT: Tested using test.exe from vgmstream 1040 on Sourceforge and I get the same clipping. I also tried changing the extension to .LWAV to force it to use vgmstream, and it sounds fine. Seems like a bug in the GENH code to handle MS IMA ADPCM.

edited 10:48 PM EST January 27, 2017

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