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by Squeals92 at 2:04 PM EST on February 10, 2020
Ah, so these are possibly the highest quality versions around ATM, since the newer games he works on have streamed audio.
by peronmls at 4:22 PM EDT on April 23, 2020
Anyone recognize a percussion loop from Kingdom Hearts 3 Scala ad Caelum

https://www.youtube.com/watch?v=YusLsp9Ru54

Drums sneak back in at 1:08 and sound a bit clear for a second.
by Squeals92 at 9:43 AM EDT on May 19, 2020
Patch name: 151 Wagnerian Ld
Library: SR-JV80-04 Vintage Synth
Song: Frigate main theme, Facility X theme
Game: GoldenEye (1997)

Patch name: P5 sync lead
Library: Roland SC-88
Song: Facility Main theme, Facility X theme
Game: GoldenEye (1997)

Patch name: Choir Aahs
Library: Roland SC-88
Song: Surface Main theme, Bunker 2 Main theme, Egyptian Main Theme.
Game: GoldenEye (1997)

Patch name: Brass 1
Library: Roland SC-88
Song: Archives Main Theme
Game: GoldenEye (1997)

edited 9:43 AM EDT May 19, 2020
by JacintaB19 at 1:55 PM EDT on June 10, 2020
Has anyone ripped the soundfonts from Super Puzzle Fighter II Turbo and Pocket Fighter (Super Gem Fighter: Mini Mix) on PS1? They both sound good. (I'm wanting to use them for something...)

Rhythm Heaven/Tengoku and it's DS, Wii and 3DS sequels (including the GBA release) do have some nice soundfonts too. You can get the DS version's samples using Tinke.

Also, Technictix and Technic Beat on Playstation 2 both have great soundfonts! I'm not sure if they're both been ripped though... For Playstation 1 and 2 games, you can get the instument samples in PSound.

Now... i'll be waiting for someone to make the Technictix/Technic Beat (PS2) and Rhythm Heaven (DS) soundfonts using the instuments extracted from the games.

edited 11:45 AM EDT June 11, 2020
by JacintaB19 at 12:24 PM EDT on June 20, 2020
Are there any Street Fighter III: Third Strike soundfonts around yet? I need one to do something.
by Drell at 7:00 AM EDT on July 8, 2020
Hi guys, I recently got interrested in that "sample's sources" business and I wanted to contribute to the spreadsheet. SO here's what I found:

The E-MU Proteus/1 was widely used as sample source on SNES, I always wondered, BTW, if some of the samples weren't simply part of the SNES' SDK for how widely used it was on so much games.

But that's not the subject. What I found is that its drumkit was used on some games that haven't been documented on the spreadsheet. Here's the songs I found:

Neo Exdeath's theme from FF5 use one of the Snare

Light and Dark from Fire Emblem: Genealogy of the Holy War used that same snare, along with some tom samples I think these are the same as in F-Zero.

The F-Zero "punchy" snare also appears here in this same game and I guess the rest of the drumkit also comes from the proteus 1. Could some expert verify this?

Also, could someone check the Fire Emblem SNES trilogy's OST to find the sources of the different samples? I can easly tell from were some drum samples come, but I can't recognize the source of downsampled, cut and compressed melodic samples. I don't know how you do this guys.
by Drell at 6:55 PM EDT on July 17, 2020
Also today, my friend discovered this:

Link

Hotel Mario's intro lead actually comes from the Casio cz-1000.

edited 6:58 PM EDT July 17, 2020
Castlevania 64 by xroc88 at 1:44 PM EDT on August 12, 2020
So oim on the hunt for some castlevanisa 64 uncompressed samples and i have extracted the samples drom the rom. Im particularlly looking for the metallic or crash sample type sound played in the Watch tower and science towert themes.

Also the intro low string sample and menu music percussion loops.

The metallic type sound
https://www.dropbox.com/s/f5oiefbwv57pen6/SFX.mp3?dl=0

Low String Sample in the Intro theme.
https://www.dropbox.com/s/9rx7ihspbnrs2qc/Brass%20Stinger%2001.wav?dl=0

Its pitched up a bit.

Menu and Castle Center percussion.
https://www.dropbox.com/sh/l0rmuo29bkrf4gu/AAAp8wC7HOM-LEcFK9n4EXb_a?dl=0

Again they might be pitched up too high.

Thanks.


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