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- by palo_alto at 11:42 PM EDT on August 6, 2017
There's a three hour video on YouTube showing all of the JV-1080 presets and there are various Sound Canvas demos at SynthMania if you need to find a sound
- by PokeMusic at 12:42 PM EDT on August 7, 2017
Synthmania doesn't have all the SC patches on his website, I am talking about the entire set. It might be something like Reso Saw or one of the Acid Guitars or another synth sound, what is an acid guitar anyways?
edited 12:43 PM EDT August 7, 2017
edited 12:53 PM EDT August 7, 2017
edited 6:20 PM EDT August 7, 2017
- by palo_alto at 1:41 AM EDT on August 8, 2017
- The 'Acid Guitar 1/2' patches in the SC-88 Pro are probably synth leads with some form of modulation such as phaser, flanger, or chorus, to mimic the psychedelic guitar timbre of 1960s music. How do you know it is from a Sound Canvas module anyway? And why are you asking about Indonesian pop music in this thread, isn't it for VGM? I saw you posting on Vintage Synth Explorer as well, you probably should try and find out what instruments were typically used on such productions. Could be from a Yamaha or Korg rompler, an Akai sampler, a Nord Lead, or even an analogue synth. It's a fairly straightforward sound, just a sawtooth wave with high filter resonance and an envelope with slowish attack modulating the filter cutoff.
Back to VGM: does anybody recognise the pad and synth string sounds used in this absolute masterpiece by Junya Nakano from Final Fantasy X? The cold, breathy pads used in the A and C sections, and the warm strings in the B section. I'm guessing Roland something, possibly SC-880? Or one of the JV/XV series?
edited 7:52 AM EDT August 8, 2017
- by PokeMusic at 7:55 AM EDT on August 8, 2017
- Ok. What about the bass in Street Fighter II SNES or the synth guitars and som leads? Those are unique. I'm going to say they used a U-220. The synth bass is probably sequenced, the guitar I'm talking about is that fake power chords sound for example in the ending theme, it sounds like a digital waveform, or maybe a pulse wave that's wide, using a filter with an envelope and a "click" on release. My keyboard has a charang sound, and it sounds too non right, but it's close except for the waa at the beginning of the Guitar.
https://m.youtube.com/watch?list=PL709C66DD40795D4F&v=TAgEVP-uNus That Guitar sound and bass and square lead
https://m.youtube.com/watch?list=PL709C66DD40795D4F¶ms=OAFIAVgH&v=KLakZvVQmPw&mode=NORMAL The Guitar, brass, leads and bass
edited 7:57 AM EDT August 8, 2017
I swear I've heard that Guitar sound before. I think on some Roland synth.
Also, how does Sound Canvas for iOS stand up to the real deal and SC-VA? I think it sounds close.
edited 8:02 AM EDT August 8, 2017
edited 8:03 AM EDT August 8, 2017
edited 8:06 AM EDT August 8, 2017
The pads do sound quite Roland-ish. I also think they are Sound Canvas. There is a patch that sounds similar and they probably lowered the attack to make it faster. It may be a sawtooth pad preset on a JV. It's from 2001, so I could check my Yamaha MX which has sounds from the Motif, that could have some similar stuff, it has a ton of pad sounds.
edited 8:08 AM EDT August 8, 2017
edited 8:09 AM EDT August 8, 2017
edited 8:18 AM EDT August 8, 2017
- by palo_alto at 11:17 AM EDT on August 8, 2017
- Three other synths to check for that duck sound are Roland JP-8000, Yamaha AN1X, and Korg Prophecy, three very popular VA synths ('virtual analogue', i.e. digital synths emulating traditional subtractive synthesis) in the mid to late 90s. Are you from Indonesia btw? It would be quite interesting to know what kind of equipment was/is popular in countries other than Japan/US/EU (now I'm going off-topic haha).
I tried to search in Japanese for Tatsuya Nishimura's gear list but didn't find anything. It could be a Roland U series, but a lot of the SF II music as arranged for SNES sounds like samples of FM synthesis, especially the bass. Perhaps one of the 4-op Yamaha synths? The original arcade music, composed by Yoko Shimamura, was also FM, except for the drums. I could be completely wrong though.
The reason I'm thinking Roland, and possibly Sound Canvas, for that FF X piece, is that Nobuo Uematsu was known for using SC, and since this was the first FF game to use multiple composers, they might have strived to keep the sound consistent throughout by using the same synths ... idk though. I've now listened to this piece for almost 9 hours straight -- yes, straight, with no rests; it's my new favourite song and I can't see me stopping for some time -- and am beginning to think that the first pad is mixed with a piano, it's very low but you can make it out in the attack portion. I'd like to have SC-VA on my computer for music production purposes but unfortunately it is not supported on my system (I'm still running OSX 10.6.8 on this machine). Perhaps I will purchase the iOS version at some point but then I'd have to get some kind of wireless controller, or a MIDI-to-USB converter.
- by PokeMusic at 12:10 PM EDT on August 8, 2017
- No. I am from US. As for SSFII I agree they do sound FM. I think they used a FM synth with the same chip, even the PSR and PSS yamaha in the late 80s early 90s used them, though none of them have 4 op. But some lead sounds in that game sound like PCM or LA samples, or could even be an analog synth. But you're right I think there is a lot of Yamaha DX/TX sounds. Could even be an SY something.
Edit: it could be DX21, DX27, and DX100. They have the same sound chip. As the arcade version.
edited 12:15 PM EDT August 8, 2017
edited 12:15 PM EDT August 8, 2017
Edit: the pad is probably layered with piano you're right, there is a similar preset in the MX, I think it's called Saw Pad, and it's also in the Motif if I am correct. But it's probably SC-__ warm pad layered with piano. Or the Yamaha XG Dream preset.
edited 12:48 PM EDT August 8, 2017
- by PokeMusic at 6:28 PM EDT on August 8, 2017
- Anyone here?
I am planning to get an iPad Air, so I can use Sound Canvas for iOS. How does Sound Canvas for iOS compare to the VA version, or is it basically the same?
- by starerik at 6:33 PM EDT on August 8, 2017
- I hope that isn't your main purpose for getting an iPad.
- by PokeMusic at 7:38 PM EDT on August 8, 2017
- It's so I can see if there is any instruments in a video game I've heard. But how does it compare? I didn't want any criticism and still don't.
edited 7:41 PM EDT August 8, 2017
- by palo_alto at 1:19 AM EDT on August 9, 2017
- There won't be any difference, it's exactly the same code running exactly the same engine/samples. Though for the price of an iPad Air you could get a used SC-88 Pro and a JV-1080/1010. The iPad does have some very powerful software synths however so it's definitely a worthwhile investment in that regard.
Seeing as we're on the subject, here is a picture of Yoko Shimamura in her studio, presumably circa late-90s/early-2000s. I searched and nobody had posted it yet, perhaps will be useful to someone at some point.
edited 1:20 AM EDT August 9, 2017
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