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by Nisto at 7:17 AM EST on March 7, 2017
A little while ago, Jojo's Bizarre Adventure All Star Battle was uploaded by someone here (thank you), but it seems the movie tracks are missing from the set. Could someone add these to the current set? I think it's all that's missing.

https://www.zeta-uploader.com/842178916

Thanks.
by MarioSonicU at 3:43 PM EST on March 8, 2017
I hope that .wav soudtrack rips are allowed for PC streamed games
Super Street Fighter II Turbo (1995-05)(Capcom)(Eurocom)(GameTek).7z
by Vector Harbor at 9:39 PM EST on March 9, 2017
Tales of the World: Radiant Mythology 3
by Knurek at 12:10 AM EST on March 10, 2017
Can I ask how did you manage to get that one ripped?
by Vector Harbor at 12:44 AM EST on March 10, 2017

Me..?

edited 12:45 AM EST March 10, 2017

edited 12:46 AM EST March 10, 2017
by Knurek at 1:00 AM EST on March 10, 2017
Well, you uploaded the RM3 rip, so I'm assuming it's your work. :)
by Vector Harbor at 2:39 PM EST on March 10, 2017
I actually forgot to say that it was from this post so it not my rip Tales of the World: Radiant Mythology 3 PSP Game Rip (new tracks)

edited 2:40 PM EST March 10, 2017
by bnnm at 8:08 PM EST on March 10, 2017
@Knurek - I've uploaded a Blue Dragon renamer here if you are interested.

@marcusss - Folklore's missing bgm_44 SGH (in the env file). You can rename bgm_042_no_pian.sgh to bgm_042_no_pf.sgh to get bgm_042_no_pf.sgb playing, too.
by ChillyBilly at 12:06 AM EST on March 11, 2017
A little something from me:

Arslan: The Warriors of Legend (PS3)

^Truth be told, I'm already considering doing a re-rip of that.... because when I tried to demux this title's cutscenes, VGMT kept giving me error messages (which leads me to believe that the source I ripped this from wasn't dumped properly). I'll post a revised Arslan rip in the future when I find a better source to rip from...

edited 12:12 AM EST March 11, 2017
by snakemeat at 10:20 AM EST on March 11, 2017
@ChillyBilly - what was the error you were getting in VGMT? There is one other game that had an issue where I had to force a a PAMF block size of 0x800. If you post the sample that's causing issues, I can take a look.

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