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by Knurek at 6:10 PM EST on February 27, 2013
I don't think that's possible with Hoot at the moment, just use Audacity or any other sound editor to join the two files. :)
by hcs at 11:04 AM EST on March 1, 2013
Knurek: here's my proposed fix for the first post: the post starting a thread can be edited as long as any post in the thread can still be edited. This keeps things from changing too invisibly, and I suggest that the author should post something saying "oh, and I updated the first post", since many people will only be reading the last few posts.

Not implemented yet but I think it could be easily done.
by Knurek at 2:27 PM EST on March 1, 2013
Good idea, thanks for caring enough to look into it. :)
by Arlight at 8:21 PM EST on March 9, 2013
This may sound like a silly question, but is there any way to play or convert PSP .at3 files using Windows?

I'd love the day when I can play them all using Foobar2000. (:

Oh, and is it only me, or are the .7z compressed files very slow to open? I have many PS1 soundtracks that can take up to 2 minutes to start playing. Upon extracting them, they take less than a second.

Thanks!

EDIT: Talking about .at3, is there any way at all to rip samples from them? The sound quality is fantastic!

edited 8:28 PM EST March 9, 2013
by nothingtosay at 9:18 PM EST on March 9, 2013
You have to convert them to at least WAV first if you want to use them with foobar. http://marcnetsystem.co.uk/HiMDRenderer can be used for this. You might need to have Sony's discontinued SonicStage software installed because it comes with a codec, which you can find an old installer for by searching. Once you have it and the ATRAC3 codec is on your system, Winamp should be able to play certain types of ATRAC3 files. Other will need converting and some that you may encounter aren't currently playable at all, if I'm not mistaken.

Samples can't be ripped from them because ATRAC3 is a lossy audio compression format, similar to MP3 but far less intelligent.

I don't know the specifics of how playing from 7-zip archives really functions, not sure if it decompresses it to temporary memory or something else, but it makes perfect sense to me that it's slow. It's not a format made with the aim of quick decompression for music playback and the program has to do quite a bit more processing for playback than normal.
by Knurek at 8:36 AM EDT on March 10, 2013
I haven't encountered any AT3 playback problems while using Sony's commercial SoundForge tool for decoding.

There's also a native PSP utility that can convert AT3 to WAV, but from my few tests it handles loop points incorrectly. YMMV
by Mouser X at 2:21 PM EDT on March 10, 2013
Bah! I had a post written out, but I guess my tablet doesn't like lengthy posts. It locked up, and I lost the whole thing. I'll try to shorten it as I rebuild it....

I use a plugin for Winamp to play files from archives. Since Winamp has no native support for archives, the plugin extracts the files individually. For ZIP this is fine (works great, in fact). But for RAR and 7-zip (both which compress files in groups, instead of individually), it's much slower. RAR is generally not too bad, unless the archive is really big (it works for most streamed sets even). However, 7-zip is only good on smaller archives (many, but not most, sequenced sets), and becomes unusable with large archives.

Again, this is partially because the plugin extracts the files individually, as you listen to them. But it's also because, instead of extracting only one file (as is done with ZIP), it has to extract multiple files, because RAR and 7-zip compress files in groups. So, in the extraction process, it has to short through all the files, to find the parts you want.

Hopefully this provides an adequate explanation as to why RAR and 7-zip can be slow to open, when listening to archives. I would hope it would also notify people to distribute streamed sets in ZIP files, instead of 7-zip files. With 7-zip, I have to waste space by extracting the archive, and storing the archive (thus making it so that I have two sets of the same data).

Anyway, I hope that was useful. Mouser X over and out.
by Knurek at 3:41 PM EDT on March 10, 2013
Mouser, just switch to XMPlay. It has a transparent archive plugin system, no problems on my side with 7z archives up to... uh, 500 MB.

For distribution, 7z will be used since the compression is way better than plain zip. Nothing's stopping you from recompressing them yourself.
by nothingtosay at 5:38 AM EDT on March 11, 2013
I just tried opening with Sound Forge AT3s from two Elminage games since I had them on hand and it doesn't work. It does with OMA files though.
by Knurek at 8:59 AM EDT on March 11, 2013
You need to use quickbms AT3toAA3 script for them to work correctly with Sound Forge, I'll upload my version (which fixes plain ATRAC3 files) when I get back from work. :)

//Edit

Here's my version of AT3toAA3.bms:

# at3 to aa3 converter for PSP and PS3
# transforms *.at3 files with codec
# identifier 0xfffe into aa3 (=oma) files
# that are decodable by Sony SoundForge
#
# (c) 2012-09-04 by AlphaTwentyThree of XeNTaX

idstring "RIFF"
get SIZE asize
if SIZE == 0
cleanexit
endif
goto 0x14
get CODEC short
if CODEC == 624
get NAME basename
string NAME += ".aa3"
get SIZE asize
log NAME 0 SIZE
cleanexit
endif
goto 0x3c
get INFO long
FindLoc OFFSET string "data" 0 ""
math OFFSET += 4
goto OFFSET
get SIZE long
math SIZE -= 4
get FIRST long
savepos OFFSET
set PSIZE SIZE
math PSIZE += 0x460
putVarChr MEMORY_FILE PSIZE 0
log MEMORY_FILE 0 0
set MEMORY_FILE binary "\x65\x61\x33\x3\x0\x0\x0\x0\x7\x76\x47\x45\x4f\x42\x00\x00\x01\xc6\x00\x00\x02\x62\x69\x6e\x61\x72\x79\x00\x00\x00\x00\x4f\x00\x4d\x00\x47\x00\x5f\x00\x4c\x00\x53\x00\x49\x00\x00\x00\x01\x00\x40\x00\xdc\x00\x70\x00\x08\x00\x00\x00\x00\x00\x00\x4b\x45\x59\x52\x49\x4e\x47"
putVarChr MEMORY_FILE 0x400 0x1334145 long
putVarChr MEMORY_FILE 0x404 0xffff6000 long
putVarChr MEMORY_FILE 0x420 INFO long
putVarChr MEMORY_FILE 0x460 FIRST long
append
log MEMORY_FILE OFFSET SIZE
append
get NAME basename
string NAME += ".aa3"
get SIZE asize MEMORY_FILE
log NAME 0 SIZE MEMORY_FILE

goto 0x5c
getdstring CUE 4
if CUE == "smpl"
get NAME basename
string NAME += ".smpl"
log NAME 0x5c 0x44
endif
goto 0x58
getdstring CUE 4
if CUE == "smpl"
get NAME basename
string NAME += ".smpl"
log NAME 0x58 0x44
endif
goto 0x44
getdstring CUE 4
if CUE == "smpl"
get NAME basename
string NAME += ".smpl"
log NAME 0x58 0x44
endif
goto 0x48
getdstring CUE 4
if CUE == "smpl"
get NAME basename
string NAME += ".smpl"
log NAME 0x58 0x44
endif

best used with this batch file:

for %%a in (*.at3) do @quickbms.exe at3toaa3.bms "%%a" .
del *.smpl
del *.at3
ren *.oma *.aa3

edited 11:43 AM EDT March 11, 2013

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