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by ChillyBilly at 9:30 PM EST on January 14, 2018
Crap, I didn't notice that the link sharing was off for the GDrive links. Well, I went and fixed it (3DS links included), so you guys should have no problem downloading now! My bad for the oversight, lol.
by bxaimc at 11:05 PM EST on January 14, 2018
Thanks, I’ll get back to it in a bit.
by mx2045 at 11:28 PM EST on January 14, 2018
@ChillyBilly or @bxaimc or anybody else in this forums:
Does anyone/anybody got interest to make VGM rip this game- ACCEL WORLD VS SWORD ART ONLINE MILLENNIUM TWILIGHT(?)

Sorry,Just asking.
by bxaimc at 12:12 AM EST on January 15, 2018
I have that one on my todo list. It’s just waiting to be installed on my system.
by mx2045 at 1:04 AM EST on January 15, 2018
To @bxaimc:
Okay. What about some DLCs? I'll just wait for that. Thanks.
by mx2045 at 1:04 AM EST on January 15, 2018
To @bxaimc:
Okay. What about some DLCs? I'll just wait for that. Thanks.

Sorry. Double-typing accident.

edited 1:06 AM EST January 15, 2018
by marcusss at 2:19 AM EST on January 15, 2018
A couple rips

== PS VITA ==

* Gravity Crash Ultra HERE - some nice music
* 10 Second Ninja X HERE. Side scrolling NINJA action. 8 bit music

1 other Vita game I am ripping uses the annoying bitsquid engine so will take some time.

Cheers!




edited 9:43 PM EST January 15, 2018
by Ultrafighter at 3:50 AM EST on January 15, 2018
@BX: Regarding Breakdown:
1) I wan't keen on leaving that load of duplicates in final package too, I was simply lazy to rename them all by hand (like I did with ds_bg7130=ds_bg9030 & ds_bg8050=ds_bg9069) but I supposed that someone might be interested in alternate names for files located in root folder. Personally I don't see real need in that (with all WAV filenames being ds_bg#.*wav which isn't descriptive at all) but I figured out it'd never hurt to secure such an option for a theoretical end user of my set;

2) OK, next time I'll either tag each track or not a single one at all. I just wanted to point out a few favorites of mine (alas, there's so little of such VGM in the score, I was hoping for much more) for someone who's never tried out GH/KH DLs rips (backed up on Galbadia Hotel & KHinsider sites).

3) I'll keep it in mind although it gotta be bothersome to sort out loopable from unloopable waves. When dealing with XBox *.wav files which are in truth ADPCM I typically do this: mass-rename 'em all to *.lwav just in case there're actually loopable ones (although I rarely use looping in VGMstream myself if at all) to preserve such traits and change extensions of any streams which produce loud static to *.xwav (there're very few such tracks in Breakdown as you can see, they were initially identified as AudioKinetic WWise 4-bit ADPCM). My guess is that I can skip step #1 in future and jump straight to XWAVs (if given loop data in recognized in *.xwav streams just as well as in *.lwav ones)...
EDIT: Of should I aim for Winamp/XMPlay playback before all? I believe those 2 would play such files without any extension change, they're not nearly as picky as FB2k is.

4) This is how VGMT demuxed those XMVs and there's no "split tracks" option to uncheck as with BIKs. I was also expecting 3 stereo valid GENHs to be outputted (just like "Shadow ops" credits track was processed) but we got what we've got there. I'm still keeping all given *.xmv files on HDD though, if it doesn't take Snakemeat too long to fix Breakdown XMV demultiplexing I will redo those vids and back them up here.

BTW for one X360 FSB XMA2 rip I'm gonna add: should I include original *.fsb bank, 1-track FSBs I got using FSBii or both? I only tested very few tracks from initial FMOD bank but presumably all individual streams should work, I listened only to FSBii output actually since I don't like those insane bitrates (for example 470726 kbps in a 3-sec. stinger while it should be 141 kbps). So which option I gotta pick if I want my set to be archived on JoshW?

Ciao!

edited 3:54 AM EST January 15, 2018

PS. Anyone knows of any ways to deal with XBLA VGs which are not a single file without extension? What I have at hand is this:
445407D9\00007000\F08939922917E9E97ADD    45 056
445407D9\00007000\F08939922917E9E97ADD.data\Data0000    170 459 136
445407D9\00007000\F08939922917E9E97ADD.data\Data0001    170 459 136
445407D9\00007000\F08939922917E9E97ADD.data\Data0002    170 459 136
445407D9\00007000\F08939922917E9E97ADD.data\Data0003    170 459 136
445407D9\00007000\F08939922917E9E97ADD.data\Data0004    170 459 136
445407D9\00007000\F08939922917E9E97ADD.data\Data0005    170 459 136
445407D9\00007000\F08939922917E9E97ADD.data\Data0006    170 459 136
445407D9\00007000\F08939922917E9E97ADD.data\Data0007    135 819 264

I was expecting Crash time 4 to be as easily rippable as CT3 but I'm stuck at getting file structure ATM.
So if you can recommend me some alternative to wxPirs that's gonna work in this case don't hesitate to post here (or in a more appropriate thread if you like)! Bye!

edited 7:12 AM EST January 15, 2018

edited 7:17 AM EST January 15, 2018
by AnonRunzes at 1:10 PM EST on January 15, 2018
vgmtoolbox is useless beyond ISO stuff anyway. I only use it for PS2 DVD-9 games, CPK archives(alongside other CRI formats such as .acb/.awb, etc.), "demuxing"... and nothing else.

No, really, just think about it. snakemeat has been quite inactive for some time now and even with the latest version the tool itself is slowly becoming more and more obsolete as time goes on, which is sad because I wanted to see more features out of this tool. Imagine yourself extracting an (untrimmed) Xbox ISO through that tool without breaking down. Holy shit that'd be bonkers.

edited 1:13 PM EST January 15, 2018
by Mygoshi at 1:44 PM EST on January 15, 2018
Outlast PS4 rip :

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