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by Ultrafighter at 4:19 AM EDT on August 21, 2018
Hi Mark! I can't seem to find composer name for this new Battlezone version, neither Gold nor normal edition. Anyway is it anything like music from Battlezone (2006) for PSP? Or is it more old-school (maybe even chip-tune) style a-la XBLA port?
Later!
by Badope at 5:33 AM EDT on August 21, 2018
Could anyone take a look at Punincess Maker / Princess Maker by Oguchin for Sharp X68K?

Been trying for some time now to rip it to a format that Hoot reads, but to no success yet..
by marcusss at 6:34 PM EDT on August 21, 2018
HI Ultrafighter. The music is different to the psp version and I too don't know the composer. The music is electronica style with some chip tune or sid filter added here and there in some songs but with some beats also. Cheers
by Nicknine at 5:58 PM EDT on August 22, 2018
Here are re-rips of Frostbite games done with better extractor tools.

Need for Speed - The Run [PC]

Need for Speed - Rivals [PC]

This is meant to phase out the current unreliable Frostbite SPS parser from vgmstream as these rips contain proper SPS files extracted from Frostbite audio chunks. They also have correct names and paths.

edited 5:58 PM EDT August 22, 2018
by condroid at 2:58 AM EDT on August 23, 2018
@Badope

Punincess Maker set

XML:

<game>
    <name>[X68000] Punincess Maker (OPM+MSM) (Oguchin)</name>
    <driver type="generic">x68k</driver>
    <driveralias type="SHARP X68000">Doujin</driveralias>
    <options>
        <option name="mfp" value="0x01"/>
    </options>
    <romlist archive="punincess68snd">
        <rom type="code" offset="0x00000">pmd3568snd.bin</rom>
        <rom type="x" offset="0x10000">pmd.x</rom>
        <rom type="code" offset="0x22000">PUNI.P</rom>
        <rom type="code" offset="0x60000">BATTLE#1.M</rom>
        <rom type="code" offset="0x62000">BATTLE#2.M</rom>
        <rom type="code" offset="0x64000">BATTLE#3.M</rom>
        <rom type="code" offset="0x66000">DIED.M</rom>
        <rom type="code" offset="0x68000">ENDING.M</rom>
        <rom type="code" offset="0x6a000">ENDING_2.M</rom>
        <rom type="code" offset="0x6c000">MAIN_#1.M</rom>
        <rom type="code" offset="0x6e000">MAIN_#1B.M</rom>
        <rom type="code" offset="0x70000">MAIN_#2.M</rom>
        <rom type="code" offset="0x72000">MAIN_#3.M</rom>
        <rom type="code" offset="0x74000">MAIN_#4.M</rom>
        <rom type="code" offset="0x76000">MISS_C.M</rom>
        <rom type="code" offset="0x78000">SAD_#1.M</rom>
        <rom type="code" offset="0x7a000">SAD_#2.M</rom>
        <rom type="code" offset="0x7c000">SAD_#3.M</rom>
        <rom type="code" offset="0x7e000">SHOCK.M</rom>
        <rom type="code" offset="0x80000">TITLE.M</rom>
        <rom type="code" offset="0x82000">WALTZ.M</rom>
    </romlist>
    <titlelist>
        <title code="0x21">TITLE.M</title>
        <title code="0x17">MAIN_#1.M</title>
        <title code="0x18">MAIN_#1B.M</title>
        <title code="0x19">MAIN_#2.M</title>
        <title code="0x1a">MAIN_#3.M</title>
        <title code="0x1b">MAIN_#4.M</title>
        <title code="0x11">BATTLE#1.M</title>
        <title code="0x12">BATTLE#2.M</title>
        <title code="0x13">BATTLE#3.M</title>
        <title code="0x14">DIED.M</title>
        <title code="0x1c">MISS_C.M</title>
        <title code="0x1d">SAD_#1.M</title>
        <title code="0x1e">SAD_#2.M</title>
        <title code="0x1f">SAD_#3.M</title>
        <title code="0x20">SHOCK.M</title>            
        <title code="0x22">WALTZ.M</title>
        <title code="0x15">ENDING.M</title>
        <title code="0x16">ENDING_2.M</title>
    </titlelist>
</game>
by Koto at 5:48 PM EDT on August 23, 2018
@condroid would you accept Hoot requests?

There are only 5 games absent of the Neo Geo library...

Karnov's Revenge
Street Slam
Puzzle De Pon R!
Magical Drop II
Puzzle Bobble 2

If you could make just some of this, it would be really great.

See ya
by condroid at 8:52 PM EDT on August 23, 2018
I don't have time for requests at the moment, but I can offer you XML files for some of these games that should work with a current MAME set. I think Puzzle De Pon R! has the same music as the prequel, or at least the audio roms have identical CRCs. Puzzle Bobble 2 uses a non-standard init sequence that might not be supported by the Hoot driver and it would require some time and trial/error to confirm this. The music is playable in M1 though.

<game>
    <name>[Neo Geo] Karnov's Revenge / Fighter's History Dynamite (ファイターズヒストリーダイナマイト) (YM2610)</name>
    <driver type="generic">neogeo</driver>
    <driveralias type="ARCADE">Data East</driveralias>
    <options>
        <option name="adpcm_size" value="0x200000"/>
        <option name="code_play" value="0x3"/>
    </options>
    <romlist archive="karnovr">
        <rom type="code" offset="0x00000">066-m1.m1</rom>
        <rom type="adpcma" offset="0x00000">066-v1.v1</rom>
    </romlist>
    <titlelist>
        <title code="0x1632">Kalnov's Revenge (Attract Mode)</title>
        <title code="0x1602">Fighter's History Dynamite (Title)</title>
        <title code="0x1603">Battle Again (Player Select)</title>
        <title code="0x160A">Ray</title>
        <title code="0x1617">Ray (Faster)</title>
        <title code="0x1604">Battle End (Not on CD)</title>
        <title code="0x160B">Feilin's Theme</title>
        <title code="0x1618">Feilin's Theme (loop)</title>
        <title code="0x160C">Ryoko's Theme</title>
        <title code="0x1619">Ryoko's Theme (loop)</title>
        <title code="0x160D">Matlok's Theme</title>
        <title code="0x161A">Matlok's Theme (loop)</title>
        <title code="0x160E">Samchay's Theme</title>
        <title code="0x161B">Samchay's Theme (loop)</title>
        <title code="0x160F">Lee's Theme</title>
        <title code="0x161C">Lee's Theme (loop)</title>
        <title code="0x1610">Mizoguchi's Theme</title>
        <title code="0x161D">Mizoguchi's Theme (loop)</title>
        <title code="0x1611">Jean's Theme</title>
        <title code="0x161E">Jean's Theme (loop)</title>
        <title code="0x1612">Marstrius' Theme</title>
        <title code="0x161F">Marstrius' Theme (loop)</title>
        <title code="0x1631">New Rival</title>
        <title code="0x1613">Yungmie's Theme</title>
        <title code="0x1620">Yungmie's Theme (loop)</title>
        <title code="0x1614">Zazie's Theme</title>
        <title code="0x1621">Zazie's Theme (loop)</title>
        <title code="0x1615">Clown's Theme</title>
        <title code="0x1622">Clown's Theme (loop)</title>
        <title code="0x1616">Karnov's Theme</title>
        <title code="0x1623">Karnov's Theme (loop)</title>
        <title code="0x1605">Indomitable Spirit (Continue)</title>
        <title code="0x1624">Ray's Ending</title>
        <title code="0x1625">Feilin's Ending</title>
        <title code="0x1626">Ryoko's Ending</title>
        <title code="0x1627">Matlok's Ending</title>
        <title code="0x1628">Samchay's Ending</title>
        <title code="0x1629">Lee's Ending</title>
        <title code="0x162A">Mizoguchi's Ending</title>
        <title code="0x162B">Jean's Ending</title>
        <title code="0x162C">Marstrius' Ending</title>
        <title code="0x162D">Yungmie's Ending</title>
        <title code="0x162E">Zazie's Ending</title>
        <title code="0x162F">Clown's Ending</title>
        <title code="0x1630">Karnov's Ending</title>
        <title code="0x1609">Ox's Theme (Extra Round)</title>
        <title code="0x1606">Game Over</title>
        <title code="0x1607">Best Grapplers</title>
    </titlelist>
</game>
<game>
    <name>[Neo Geo] Magical Drop II (マジカルドロップ2) (YM2610)</name>
    <driver type="generic">neogeo</driver>
    <driveralias type="ARCADE">Data East</driveralias>
    <options>
        <option name="adpcm_size" value="0x200000"/>
        <option name="code_play" value="0x3"/>
    </options>
    <romlist archive="magdrop2">
        <rom type="code" offset="0x00000">221-m1.m1</rom>
        <rom type="adpcma" offset="0x000000">221-v1.v1</rom>
    </romlist>
    <titlelist>
        <title code="0x167f">Neo Geo Logo</title>
        <title code="0x1619">Opening</title>
        <title code="0x1618">We are on! (Title)</title>
        <title code="0x1601">Explanation</title>
        <title code="0x1602">Wavering Mood (Select)</title>
        <title code="0x1603">Before Fight (Prologue)</title>
        <title code="0x1604">Dream of Fool (Fool)</title>
        <title code="0x1612">Holiday of Star (Star)</title>
        <title code="0x1613">Impish Rock'n Roll (Devil)</title>
        <title code="0x1614">Legend of Hero (Chariot)</title>
        <title code="0x1615">Daydream Fly (Priestess)</title>
        <title code="0x1616">Go Bravely (Justice)</title>
        <title code="0x1617">Lonely Battle (Magician)</title>
        <title code="0x1605">Whisper of Godess (World)</title>
        <title code="0x1606">Wild Beast (Strength)</title>
        <title code="0x1607">I'm the Best! (Empress)</title>
        <title code="0x1608">Ambitions of Black Pierrot (Black Crown)</title>
        <title code="0x1610">Challenger (Competition Mode)</title>
        <title code="0x1609">Thinking (Puzzle Mode (JP ver))</title>
        <title code="0x1611">Endless Worker (Endurance Mode)</title>
        <title code="0x160b">Just a Moment (Another Player Joined)</title>
        <title code="0x160c">I Won!</title>
        <title code="0x160d">I Lost!</title>
        <title code="0x160e">Game Over</title>
        <title code="0x161a">Everyone's Wishes (Ending)</title>
        <title code="0x160f">Magical Drop Shuffle (Credits Roll)</title>                                                                                                                                     
    </titlelist>
</game>
<game>
<name>[Neo Geo] Street Hoop / Street Slam / Dunk Dream (YM2610)</name>
<driver type="generic">neogeo</driver>
<driveralias type="ARCADE">Data East</driveralias>
<options>
        <option name="code_play" value="0x3"/>
</options>
<romlist archive="strhoop">
        <rom type="code" offset="0x00000">079-m1.m1</rom>
<rom type="adpcma" offset="0x000000">079-v1.v1</rom>
<rom type="adpcma" offset="0x200000">079-v2.v2</rom>
</romlist>
    <titlelist>        
        <title code="0x167f">Neo Geo Logo</title>
        <title code="0x1606">Break Down (Team Select)</title>
        <title code="0x1601">Funky Beat (Beach)</title>
        <title code="0x1608">Fine (Stage Clear)</title>
        <title code="0x1602">Just 3 on 3 (Park)</title>
        <title code="0x1603">Yo! What's Up? (Slam)</title>
        <title code="0x1604">Friday Brother (Club)</title>
        <title code="0x1605">Body's Power (Meet)</title>
        <title code="0x1607">Brush Up (Continue)</title>
        <title code="0x160a">Over (Game Over)</title>
        <title code="0x1609">Magic Time (Ending)</title>
        <title code="0x160b">Hoop King (Name Entry)</title>
    </titlelist>            
</game>
by Ultrafighter at 2:30 AM EDT on August 24, 2018
Big thanks for Need for speed - The run set Nicknine, I only wish that old rip I listened too was as good (I mean with names and not split into pairs of stereo files for the most part)!

And a bit of off-topic: times like this I wonder if spoiler can be implemented here... Maybe it can't, otherwise it would have been added years ago so disregard my question.

Best wishes!
by marcusss at 2:44 AM EDT on August 24, 2018
The Deadly Tower of Monsters [PS4]

Phantom Doctrine ]PC] Like a spy/espionage game

edited 2:47 AM EDT August 24, 2018
by ChillyBilly at 12:40 AM EDT on August 25, 2018
Okay, got some goodies to share:

PC

AstroViking

Crypt of the NecroDancer: Ultimate Pack (I'm well aware that a PC rip of this is already available, but this is the most up-to-date version yet)

Cubicus Arcanum

Drunk-Fu: Wasted Masters

Lucah: Born of a Dream (Rather like this one, personally)

Monster Slayers

Muddledash (One of this game's tracks is nearly a whole friggin' hour long, lol)

Paper Dungeons Crawler

Portal Journey: Portarius

Touhou Luna Nights (From the same developer behind those SMT/Konosuba Metroidvanias from a while back)

Touhou Makukasai ~ Fantastic Danmaku Festival (Truth be told, despite posting this, the XNA files are unplayable for me..... particularly the biggest one. I think the big one is technically an XWB archive, but I'm not sure how to play/convert it. Think anyone can lend a hand?)

Tyler: Model 005 (Forgot to sort a few voice clips out of this one, sorry)

PS1

Love's Game: Wai Wai Tennis (Remove the "X" from the .DAX extension if the files don't play for you!)

Love's Game: Wai Wai Tennis Plus

Yeh Yeh Tennis (All three of these games have fun soundtracks! Recommended downloads!)

Xbox 360

Ace Combat: Assault Horizon (Saw only the PS3 version was available, so....)


As always, enjoy!

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