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A rip request. by threeblacknoises at 5:16 AM EDT on September 2, 2022
Now that it's all done, could someone please rip and post Kingdom hearts Union cross/Dark Road?
It hasn't been updated sense march of last year.
I don't mind adding stuff in from the older rip and removing dooplicates.
Sorry if this is in the wrong place...

edited 1:34 PM EDT September 2, 2022
by Franpa at 8:29 AM EDT on September 12, 2022
Is there a copy of the Astalon: Tears of the Earth music that isn't biased towards the left speaker?

The Switch and PC releases have this issue, unsure about other releases of the game. May affect all of them/simply be how it's recorded in the first place.
Rise of the Guardians (2012-11-20)(Torus)(D3 Publisher)[Wii] by DarkSolidSnake at 1:42 PM EDT on September 18, 2022
Today i ripped the music from Rise of the Guardians for the Wii. Unfortuanently, the 7z size when compressed and packaged is larger than 300MB. i've posted a link and it is set until the file is in the upload listing.

https://drive.google.com/file/d/1gq2wMcM6SbVKqxPiFfFAOW0u9Z_i9fF2/view?usp=sharing
Re:Rise of the Guardians (2012-11-20)(Torus)(D3 Publisher)[Wii] by DarkSolidSnake at 3:33 PM EDT on September 21, 2022
The link has been deleted, as bxaimc published the file in the link.
txth Correction by Daedalus at 9:43 PM EDT on September 24, 2022
I've noticed what I believe is an error in the .txth file included with the Fatal Frame 1 PSF2 files. The following is a correction to ".STR.txth"

codec = PSX_bf
channels = 2
sample_rate = 48000
interleave = 0x800
num_samples = data_size

Without having this correction, the pitch of many songs is lower than it should be, which can be verified by comparing tracks to the Official OST included in the Fatal Frame 20th Anniversary Celebration DLC. A specific example which illustrates this very clearly is Track 7 - "Rope Mansion."
Editing Fatal Frame 2 & 3 .HXD files by Daedalus at 2:28 PM EDT on September 25, 2022
I've been looking at the PSF2 files for Fatal Frame 2 and 3 as well. In foobar2000, these music files produce many artifacts when played. I was going to try tweaking the settings file, but with these filesets, the settings appear to be stored in a series of ".hxd" files, which is some kind of binary format. Is there a way to edit these, or at least a converter so they are human readable/editable?
by Nyarlathotep at 1:57 PM EDT on September 26, 2022
Would anyone be able to rip the mobile game, "God Eater: Online?" The game shut down back in 2018 so it would be cool if the music could be archived like God Eater: Resonant Ops' audio was.
Star Wars - The Force Unleashed (2008-09-16)(Krome)(LucasArts)[Wii] by DarkSolidSnake at 9:21 AM EDT on September 29, 2022
Today i have another link for my gamerip of the Wii version of Star Wars: The Force Unleashed. When i compressed my rip into a 7z file, again, the file size is larger than 300MB.

I posted a link and it is set until the file is published to vgm.hcs64.com by bxaimc

https://drive.google.com/file/d/1qaQrpabrbbHGG__xmABSE3hRQCa4C2Bj/view?usp=sharing
by J2023 at 12:34 PM EDT on October 7, 2022
I was wondering that if anyone signed-up, being involved participating for the Street Fighter 6 "Closed Beta Test" demo that just started yesterday (which runs until it's servers shut down on October 10) would extract the sounds, voices, and BGM from the PC (Steam) version for archiving? I'm unsure if the music from that would be preserved, as the full game (releasing next year) uses the RE Engine...

edited 1:01 PM EDT October 7, 2022
by J2023 at 1:35 PM EDT on October 8, 2022
Just noticed that the BGM from the SF6 CBT demo has been extracted at last on the site, and yes there's a lot of BGM files (except that they all don't have their proper wwise names yet).

Now, I'll be waiting for someone more experienced to extract all of the SFX and voices from the PC (Steam) version of the closed beta test before it's servers shut down after October 10th of the month...

edited 10:19 PM EDT October 8, 2022

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