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by marcusss at 7:26 AM EDT on April 23, 2015
:P maybe 3,6 mths?? :P:P.

Music is typical Ari style
by Reis at 8:04 AM EDT on April 23, 2015
WHAT!!!! no.... how about 2 days
by dj4uk6cjm at 11:07 AM EDT on April 23, 2015
Thanks Nisto, please keep me updated on the progress with RE4. In the meantime you can have a look at this thread here http://www.hcs64.com/mboard/forum.php?showthread=5703 UnknownFile figured out most of the offsets to the .sbb extension. Hopefully it helps you further with ripping the midis and samples.
by marcusss at 2:17 PM EDT on April 23, 2015
I'm sure the full release of Trine 3 will be out very shortly Reis :D
by Reis at 3:58 PM EDT on April 23, 2015
Oh sorry the game is in early access >__<'


oh yeah how would I go by extracting psp files I know most of them are sitting there but what about huge files that contains them like .bin files which is over 400 mb or dat files too. I extract them but I get over 1000 vocal files and the mix of everything... I guess this can't be helped, oh yeah just for the record I tried riff header thingy and the same way millions of files(okay maybe 2000 at least but files does work). I look in the dat files and I see at3 but I guess they are all like that..wav files, but too bad I'll have to convert them then.

Games trying Crimson Gem Saga and Dragoneers_Aria

edited 10:44 PM EDT April 23, 2015

edited 10:45 PM EDT April 23, 2015

edited 3:56 PM EDT April 24, 2015
by Lunar at 1:02 AM EDT on April 24, 2015
Was the sequel to English Training DS ever ripped to 2sfs? Can't find it on the site, though I could be looking in the wrong place.

edited 6:19 AM EDT April 24, 2015
by Nisto at 9:55 AM EDT on April 24, 2015
@dj4uk6cjm:

I don't know about converting the MIDI data... I have never written any kind of tool for extracting/converting sequenced data before. I think it's much too complex for me, with all the different instructions/structures/data types of standard MIDI formats and not to mention that of undocumented custom sequenced formats. I have tried with Konami's KDT1 format for MONTHS, and that probably says something. I just don't have the patience and resources for the knowledge I need I guess. :(

But here is a script to extract the samples from bio4midi.dat:

bio4midiex.py

You can use it just like my MusyX sample extractor; drop a folder containing both bio4midi.dat and bio4midi.hed onto it.

So anyway, I guess bio4midi.dat only contains environmental sound effects (like forest sounds, etc.) and not instrument samples after all.

edited 7:55 PM EDT April 24, 2015
by Kirishima at 7:35 AM EDT on April 25, 2015
Well apparently the arcade version(System 246) of Soul Calibur 2 uses Sony adpcm streams. Will upload them here when I finish editing them or manually extracting them in some cases due to them not being extracted with certain programs correctly.
by dj4uk6cjm at 1:21 PM EDT on April 25, 2015
Well shucks, no instrument samples in this game either? That's a shame, really love this game too :( thanks again for all your help Nisto, I mean it. At least I got some kickass sound effects to this game and many others now so I'd say that is a plus win! :) hopefully one day there will be a way to extract any other music data from RE4 and maybe MarkGrass can help if he knows something we don't? As he still comes online occasionally.

Honestly either way I have finished requesting sound rips from games in general for a while I suppose. :P
by Kirishima at 9:14 AM EDT on April 26, 2015
https://www.sendspace.com/file/7ntuao

Soul Calibur 2 (ver. D i think) arcade streams. Probably should go into the psf2 archive since the arcade hardware is ps2 based and this uses Sony adpcm anyway, despite being a pain to rip.

There might be more streams hidden in the root.olk file, but they weren't grouped with these files.

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