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by Kurausukun at 11:05 PM EDT on June 3, 2014
I don't think it works both ways like that. Also, this is an argument for some other place. Thanks for the link.
by kode54 at 1:21 AM EDT on June 4, 2014
Anything with FFMPEG support, including Cog for OS X, supports XMA files natively. Maybe not with any loop information, though.
by Kurausukun at 2:25 AM EDT on June 4, 2014
Loop information for xma files differs between games iirc. If it has an xma2 header, it'll be way at the end of the file (you'll see it in your hex editor). It's a 32-bit int value.
by ChillyBilly at 12:03 AM EDT on June 6, 2014
Since this is a thread about doing self-made rips, I thought I'd ask a question here of my own:


As I mentioned in a separate thread I made, I'm looking for music rips for some PS1 games developed by Natsume. Right now, I have an image for Gear Fighter Dendoh, but I'm having trouble locating the music data. I used jPSXdec to look through the game's files, but the only music I found was for the opening movie. The rest of the audio was just the voice files (all in .XA format, BTW). Perhaps there's another program I need to use to locate and rip the proper data? Thanks in advance for any assistance.
by marcusss at 3:11 AM EDT on June 6, 2014
Probably like Raiden DX, in that it is sequenced right? It is like 30mb and I remember Raiden and Raiden DX were not that much larger..

Those games didn't really have the standard music files like most PSX games did.

edited 3:12 AM EDT June 6, 2014
by Uikri at 7:17 AM EDT on June 11, 2014
Infernus Animositas, if your rip includes the pause menu music, then yes, I would be most grateful if you would share it with me.

Kurausukun, Are you sure?

furrybob, thanks a bunch for the link! [EDIT]Whoa, it's in FLAC? Is it like that on the disc, because the whole reason I want the native audio files is so that I can extend them in foobar2000 and convert them to a format playable on my phone. Also what do those tools do that came with the music?[/EDIT]

Any ideas on the GBA & PS2 titles? Also, has anyone got the original audio files for Romancing SaGa or the Pikmin games?

edited 7:21 AM EDT June 11, 2014

edited 7:22 AM EDT June 11, 2014

edited 7:23 AM EDT June 11, 2014

edited 7:28 AM EDT June 11, 2014

edited 7:30 AM EDT June 11, 2014

edited 2:27 AM EDT June 12, 2014

edited 2:27 AM EDT June 12, 2014
by Uikri at 1:30 AM EDT on June 13, 2014
Ah, also Crystal Chronicles for the Gamecube.
by Kurausukun at 3:13 PM EDT on June 13, 2014
A few answers for you: Yes, I am sure Explorers of Time/Darkness/Sky are unrippable with our current tools. You'll have to use the logs we currently have. As for furrybob's Colosseum rip, no. They are definitely not like that on the disc. Colosseum's audio is sequenced, not streamed. I'm fairly certain he just logged the audio using Dolphin or some similar method. Also, we're still currently figuring out Pikmin's sequences, as I understand. Not sure exactly who's doing that, might be furrybob, might be someone else, but I don't think we're that far along right now.

edited 3:20 PM EDT June 13, 2014
by Infernus Animositas at 1:30 PM EDT on June 19, 2014
Fable II :)

https://mega.co.nz/#!gFs0wA5K!Cd80O2jfFRWoc0g9dr-6jnmAteNjXnNBzySscD26o1U

https://mega.co.nz/#!dZ9B3IxJ!M5y0Whs5luSUFshOcNJZalMjrRccy1gG0_q3CnCbRQ8

https://mega.co.nz/#!oYtVQTya!cSYOsFxc4fGxhp3YI4ohlxvC4-l7bBgJ_jZasjOAq9s

https://mega.co.nz/#!lJdwXThZ!Pzb98wM9es7kDujiMF1FdDo5GUc01FR-plQdqHDGcqc

https://mega.co.nz/#!xcFV1JLD!EN49KjWhXvC9owPdxDFXxU6EIPxaYn_m2WC4l7UiIvw
by craigpudding at 4:22 PM EDT on April 7, 2017
Infernus Animositas have you still got the Ripped fable ii files? The mega links are dead :c and I am having trouble converting the files from xma2 to wav after extracting them from the .bnks. If not then no worries p.s. sorry to bump an old thread like this

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