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by TheMygoshi at 5:09 AM EDT on October 21, 2014
I won to convert the New Super Mario Bros U file (cafe thing.bfsar) into .bfwav and then convert with Winamp. But I have a serious problem with the .bfstm files.. Winamp can converted them but the sample rate is incorrect and very laggy. Especially for Super Mario 3D World and MK8.
by bxaimc at 8:42 AM EDT on October 21, 2014
Huh? How so?
by Mouser X at 9:43 AM EDT on October 21, 2014
This is awesome! But I do have one small request (and it's nothing to do with the WiiU, or even ripping video game audio). Would it be possible, somehow, to list file sizes on the WiiU rips page? My internet access is haphazard at best (non-existent most of the time), so it would be really helpful to know what files I might actually be able to download, and store (my available HDD space is extremely limited as well). I tried to get Hyrule Warriors, but that file is *way* bigger than I expected. It will most likely take me a month to download that one. If I'm lucky....

So, if file sizes could be listed, that'd be awesome.... But not as awesome as the rips themselves. Thanks guys! This is great! I just wish I had some way to get in with the action. :( Mouser X over and out.
by SonicHyuga at 9:58 AM EDT on October 21, 2014
So this isn't just limited to disc or menu items, right? Are eShop downloads possible to search through? I'm looking at you Animal Crossing Plaza...
by bxaimc at 1:01 PM EDT on October 21, 2014
It's whatever crediar can get a hold of.
by ChucklesProduction at 4:29 PM EDT on October 21, 2014
Can't seem to find the prologue movie track for Pikmin 3 in the rip, unless it's just me..
by bxaimc at 6:21 PM EDT on October 21, 2014
Not sure if he included that in the rip. Probably would need to demux the video files (Mario Kart 8 had MP4 video for example) to get that track out.
New Super Mario Bros. U Map Theme by soneek at 10:12 PM EDT on October 21, 2014
I made a custom LWAV with all of the map themes. 10 themes, 2 channels each, so a 20 channel stream. NSMBU World Map ~55 MB
by agu fungus at 7:39 PM EDT on October 22, 2014
I noticed that the Circus BGM doesn't have any echos, so I assume that the echo effect is provided by the game's engine itself (probably an easy way to handle streams with special loop points, same with PDOREMI). The question is, how do I know the delay and decay factor that the game used on the stream?

And thank you very much for the music files. I hope the same happens with the upcoming Mario Kart 8 DLC.
by MurraySkull at 12:16 AM EDT on October 23, 2014
Here's what I have for NEW Super Mario Bros. U:
http://www.mediafire.com/download/msvbsua7k6cay73/NSMBU.RAR

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