Previous Page | Next Page

by (!!!!!) at 9:44 PM EDT on October 18, 2014
Hooray for all these wonderful Wii U audio dumps!

The g1l files are some form of 16-bit PCM, i can get them to play somewhat in audacity but the actual audio is low and is mostly distorted.

sample mp3: (beware loud distortion, put down the volume, listen carefully and you can hear the TLOZ theme playing behind the noise)
https://app.box.com/s/h6cyp1cneimbdk5wkxeg

NSMBWiiU uses BFWAVs which play oddly with vgmstream. I'm guessing stereo and multi-channel BFWAVS are improperly interleaved.

sample BFWAV: https://app.box.com/s/utay1i6m0spacwbxg9m3

edited 2:57 AM EDT October 19, 2014
by crediar at 9:54 PM EDT on October 18, 2014
The format has already been figured out, expect an update soon!
by soneek at 9:34 AM EDT on October 19, 2014
Temporary vgmstream build for Hyrule Warriors g1l.

vgmstream-bfstmhw-test

by MurraySkull at 9:47 AM EDT on October 19, 2014
Anything for NEW Super Mario Bros. U?
by ifrit05 at 10:30 AM EDT on October 19, 2014
Can't wait for these formats to be officially added to vgmstream. Keep up the great work!
by soneek at 2:19 PM EDT on October 19, 2014
BFWAV fixed. Should be in the official and foobar2000 builds soonish. This build should work with everything so far aside from 4 of the SM3DW tracks. Slightly different type of format.

vgmstream-bfwav-test

Working on dumping proper names for New Super Mario Bros. U.

Foorbar2000 plugin updated.

edited 7:58 PM EDT October 19, 2014
by MurraySkull at 4:22 PM EDT on October 19, 2014
That link doesn't work.

EDIT: Finally managed to download on the Mac with Safari. Nothing on Windows worked.

edited 10:20 PM EDT October 19, 2014
by TheUltimateKoopa at 4:49 PM EDT on October 19, 2014
Does anyone know why those 4 SM3DW tracks don't play? Also, 2 of them are obviously the circus tracks, but what are the other two? And on a similar note, where's Beat Block Galaxy?
by TheUltimateKoopa at 4:49 PM EDT on October 19, 2014
Does anyone know why those 4 SM3DW tracks don't play? Also, 2 of them are obviously the circus tracks, but what are the other two? And on a similar note, where's Beat Block Galaxy?
by Benjamin at 5:06 PM EDT on October 19, 2014
Beep Block Skyway is unfortunately sequenced.

I think the other two nonplayable tracks might be the Color Panel Challenge theme.

Previous Page | Next Page
Go to Page 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106

Search this thread

Show all threads

Reply to this thread:

User Name Tags:

bold: [b]bold[/b]
italics: [i]italics[/i]
emphasis: [em]emphasis[/em]
underline: [u]underline[/u]
small: [small]small[/small]
Link: [url=http://www.google.com]Link[/url]

[img=https://www.hcs64.com/images/mm1.png]
Password
Subject
Message

HCS Forum Index
Halley's Comet Software
forum source