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by marioman at 10:56 PM EDT on October 10, 2009
viogsf version 0.04 is now up. OoA/OoS now works.

However, not all of the tracks in the LoZ:LttP set work. The Four Swords and system music plays fine, but the tracks from the actual LttP game do not. Looks like it may be a problem with handling _lib2 tags.

edited 10:59 PM EDT October 10, 2009
by nensondubois at 12:18 AM EDT on October 11, 2009
I don't know why but here it is. lol

http://www.mediafire.com/download.php?amn5nymwzkn
by JILost at 3:05 AM EDT on October 11, 2009
There is one issue present in this plugin which was also present in HA. I guess it's in the GSF rather than the player.

Ruined Castle Corridor from Castlevania AoS. The pitch or...something...is off. Listen to the lead. The PCM and GB can be heard distinctly, like two leads. The real GBA has only one lead, which I presume is both of them combined without either detuned like that. The ROM doesn't do it in emulators. Haven't tried in VBA-M but I assume it wouldn't there, either. Bad GSF? Bad player(s)?
by SmartOne at 2:36 PM EDT on October 12, 2009
Try it in VBA-M. viogsf = VBA-M
by JILost at 10:39 PM EDT on October 12, 2009
Weird. I tried in VBA-M and it didn't happen. Then I tried in Winamp again and...it didn't happen. I guess Winamp was still using Highly Advanced before or something. The only issue now (in VBA-M and the plugin) is that the GBC synth is way too loud, as far as the lead goes. So...disregard my previous post, I suppose.
by marioman at 9:47 AM EDT on October 16, 2009
Plugninja has once again listened to our input and made three new releases. The first release is a SNSF plugin called in_snsf9x! It seems to be very stable and plays Wario's Woods at the right speed. Also released are vio2sf v0.22 and viogsf v0.05 which address issues with _lib2 tags and relative paths. (Which means that LoZ:LttP works now.)

Thank you Plugninja. Your work is absolutely top-notch.

EDIT: For those interested NEZPlug++ v18.01 has been released. v18.00 introduced some type of memory dump feature (possibly for individual track ripping?), and this version fixes a bug in that feature.

edited 11:15 AM EDT October 16, 2009
by Lunar at 11:51 AM EDT on October 16, 2009
wow. plugninja is absolutely heroic.
by SmartOne at 3:10 PM EDT on October 16, 2009
snsf9x implies Snes9x audio? I'll take a look.
by snakemeat at 7:41 PM EDT on October 16, 2009
new SSFs here: Ronde (1997)(Access, Multimedia Intelligence Transfer)(Atlus)[SSF]
by Dais! at 4:39 PM EDT on October 17, 2009
Ronde! Yay! Now I can hear if the game sounds as bad as it looks.

It's weird how all the filenames have "map" in them, especially since it's an SRPG. There's no streaming audio, correct? Maybe it's an anagram, something like....Megaten Audio....Phormat.

(actually, this isn't that bad - kind of sounds like the Devil Children games, except not as terrible. I wonder who composed it)


incidentally, does anyone know of a Winamp plugin that will give me the capability to switch between different input plugins without going a few levels deep into menus? I realize that sounds somewhat unhealthy, and probably isn't something best done in the middle of the song, but my musical memory is pretty terrible, so I have to hear things like GSFs right next to each other to tell if there's any difference between plugins.

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