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by JILost at 7:39 PM EDT on October 5, 2012
@kode54: Don't know what the problem is, but the newest version of foo_gep seems to be ignoring extended playlists for NSF files in the most recent version of foobar2k. I've tried editing various playlists a variety of ways, but none seem to fix it. They appear to work fine for GBS, at least, though.
by Knurek at 4:59 AM EDT on October 27, 2012
PC Engine Music Archive just got updated:

* All available HES files except for 21 sets marked as [ut] are timed (and tagged wherever possible). The archive also should have all available VGM sets from vgm.mdscene.net including some previously unripped PC Engine CD games.

* Untimed sets will be timed whenever I have some non-pmh free time. :)

* All available Redbook tracks from PC Engine CD games

* [NEW FEATURE] Release date format switched from YYYY to YYYY-MM-DD format where available.

* [NEW FEATURE] PC Engine CD Redbook tracks renamed to GameSerial_Track# format (for example from 03.mp3 to ADCD3001_03.mp3)

* [NEW FEATURE] All M3U playlists switched to pmh format - feel free to use split_m3u.py to have a miniPSFesque format if you so desire.

edited 4:59 AM EDT October 27, 2012
by Knurek at 4:36 AM EST on November 6, 2012
Dreamcast Music Archive just got updated:

* [NEW FEATURE] Release date format switched from YYYY to YYYY-MM-DD format where available.

* [NEW FEATURE] Dreamcast Redbook tracks renamed to GameSerial_Track# format (for example from 04.mp3 to T-9708N_04.mp3)

It might have a few new sets as well, not sure about this.

Now, word of warning, the whole collection sits at roughly 43 GB, so please, don't kill JoshW's server. If anyone can offer some advice about updating previously downloaded collection - some DAT file maybe, please do, I'm terribly behind the times when it comes to data managers.

NES Music Archive just got updated:

* All new rips and fixes from the last year or so

* [NEW FEATURE] Release date format switched from YYYY to YYYY-MM-DD format where available.

* [NEW FEATURE] Prototype sets moved into a separate directory.
by Josh W at 5:25 AM EST on November 6, 2012
Don't mind the server, plenty of bandwidth to go around ;)
by Lunar at 2:29 PM EST on November 6, 2012
Don't suppose there's a rip or xsf set or etc. of "Chou-Mahsin Eiyuuden Wataru: Another Step" going around anywhere is there?
by RukarioGyiyg996 at 4:41 PM EST on November 7, 2012
Is there a better plugin than aoDSF because some of the songs in the DSF sets have this stupid never ending DC bias that eventually silences the song, and no amount of lowering the internal volume fixes it.

Or is Dreamcast audio emulation been poor in general?
Trouble in NSF-land. by Electric Keet at 6:49 PM EST on November 7, 2012
Am I the only one having an impossible time getting fb2k with foo_gep to see the M3U playlists that accompany the NSFs? Everything's coming up with default times no matter what I do. NSFe works fine, other formats (KSS, GBS, &c.) work fine, but NSF just isn't happening. Any ideas?

Alternately, is there a tool to convert these back to NSFe? Please don't kill me....
by JFD62780 at 12:53 AM EST on November 8, 2012
Quoth RukarioGyiyg996:

"Is there a better plugin than aoDSF because some of the songs in the DSF sets have this stupid never ending DC bias that eventually silences the song, and no amount of lowering the internal volume fixes it.

Or is Dreamcast audio emulation been poor in general?
"

What? Aren't you as current as aodsf 0.10? Also, this is the first time I've heard of accidentally-emulated DC Bias! o.o
by RukarioGyiyg996 at 2:27 AM EST on November 8, 2012
I wasn't aware there was a update to this as I can't keep track of that...

Trying it as of writing this post, it fixes the uncontrollable DC bias but now most of the effects seem broken. (reverb and what not) and some samples seem to just cut off prematurely than how it sounds on an actual console.

Which brings me back to my argument that Yamaha AICA emulation seems to be fairly poor..

EDIT: The bias, while it doesn't happen on the few I wanted to actually listen to... it still manages to pop up and completely break the audio output.

I probably sound like a ignorant ass but why the hell is something like that happening in the first place? That can't be what the actual hardware is doing...

edited 2:30 AM EST November 8, 2012
by Knurek at 4:05 AM EST on November 8, 2012
@Electric Keet:

Yeah, that's a bug in foo_gep. You might try contacting kode54, he might be able to help you without converting to icky NSFes.

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