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by marcusss at 6:27 AM EDT on July 24, 2014
Sorry I am an amateur as you can see, at doing this. I thought VGMTB can only make POS for WAV and not XMA or is there a different tool to do this. So with XMA+POS, the POS will play in VGMSTREAM but the xma won't work by itself right?

I got all the loop data from a FSB viewing program but never made n XMA +POS. I definitely would do this for you Knurek if it was known to me.

Regards and sorry for being a NooB

Marcusss
by kode54 at 3:00 PM EDT on July 24, 2014
Not in its current form. As it is now, you will need to use something like, say, ffmpeg, to convert the .xma to a PCM .wav first.
by snakemeat at 7:10 PM EDT on July 24, 2014
Sorry I am an amateur as you can see, at doing this. I thought VGMTB can only make POS for WAV and not XMA or is there a different tool to do this. So with XMA+POS, the POS will play in VGMSTREAM but the xma won't work by itself right?

Hello, I think what Knurek means is to upload a set with the XMA and POS files. It's expected that people will have to convert XMA to WAV to use the POS files.
by Knurek at 12:31 AM EDT on July 25, 2014
Hello, I think what Knurek means is to upload a set with the XMA and POS files. It's expected that people will have to convert XMA to WAV to use the POS files.

Pretty much this.
by marcusss at 3:03 AM EDT on July 25, 2014
yes I understand..I already converted the xma to wav using vgmtb. I will upload the xma files I used as well as the pos files I used for the wav to loop. No problem. Will provide that.

Pity xma can't be played directly though hey.

Thanks

edited 8:12 AM EDT July 25, 2014

edited 11:32 AM EDT July 25, 2014
by Kirishima at 3:51 PM EDT on July 25, 2014
@markgrass

I wonder has anyone been able to extract the streams from the dats used in the gamecube version. From what I could find on my own, it uses a variation of gamecube adpcm similar to one of vgmtoolbox's genh. Either the left and right channels are seperate, or it has a really wonky interleave. Also has seperate streams for looping on those tracks that would've had loop points.
by MarkGrass at 5:12 AM EDT on July 26, 2014
So far as I know, no one has cracked the GameCube version audio. From experience, GameCube audio isn't the greatest...

...so, if you're looking for looped streams of Bio3 music, grab the DreamCast version ADX. They are 44100 Hz and loop perfectly. I'm sure the set can be found at someone's vgmusic archive site around here.
by Kirishima at 2:23 PM EDT on July 27, 2014
I already had the dreamcast version's audio, i only wanted the gamecube version for completion purposes. Anyway, thank you for all your work.

Btw, does anyone know what happened to Neill Corlett's site?
by RukarioGyiyg996 at 3:44 AM EDT on July 29, 2014
Has there ever been any progress in figuring out a PSF set for Silent Hill 1?
by Nisto at 9:30 AM EDT on July 29, 2014
RukarioGyiyg996: the only progress we have is getting a few tracks to work (off the top of my head, e.g. the track named "T2" ("UNTIL DEATH")) and this is because the driver that's been tried is not the original, but rather one from Genso Suikoden 2. It seems some instructions in the Silent Hill driver weren't implemented in the Genso Suikoden 2 driver. More info in this thread: http://hcs64.com/mboard/forum.php?showthread=36213

edited 2:35 PM EDT July 29, 2014

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