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by zubren at 5:18 AM EDT on September 16, 2017
MGS1 is pretty much my favorite game of all time, and my favorite soundtrack of all time.

As for the files that didn't play, I tried them with foo_psf and they did play, albeit broken due to the way foo_psf reads these files. So, looks like it's C. They were the Rex's Lair / Genola tracks + dupes of other tracks, so nothing new there. Seeing as Rex's Lair extracts fine from SLPM-86111, it's no issue.

In terms of VR Missions, there are technically 3 builds. NTSC-J: Integral, NTSC: VR Missions, PAL: Special Missions.

Integral has PocketStation support, plus a requirement to check saves from MGS1 to unlock the Ninja missions.

VR Missions dropped PocketStation support, and is standalone so Ninja missions have an alternate method for unlocking.

Special Missions requires the MGS1 discs, it's really strange. It loads voices from the MGS disc into memory, and then plays the rest on the Special Missions disc. So you need to disc swap in order to play.

Anyway, given the way software builds work, I'm always curious to dig into different releases in case someone forgot to remove some unused tracks.

I also do know some Python, so this is pretty convenient for me. Thank you for sharing your kit! I am pretty busy this weekend, but when I get to playing around with it, I will post my results here.

As for the Encounter track, if you were up to fiddling with it and seeing if it is just fading sub-tracks in or out, that would be awesome. I'm not super picky, so I don't need the transition.
by Nisto at 3:28 PM EDT on September 16, 2017
Oh, hah, it seems I don't even have to do the timing myself for the evasion mode. There's already some delay after triggering it.

https://www.sendspace.com/file/g5kmwv
by Kirishima at 2:18 PM EDT on September 17, 2017
Viopsf has been updated and now supports mgs: https://ux.getuploader.com/foobar2000/download/195
by Nisto at 2:41 PM EDT on September 17, 2017
That's terrific. Even the Integral tracks that wouldn't play in Mednafen works! Thanks for sharing the news, Kirishima.

edited 2:41 PM EDT September 17, 2017
by mogikihei at 5:13 PM EDT on September 17, 2017
@Nisto
According to viopsf author (anonymous), it seems to be a problem of HLE BIOS.
HLE BIOS code has changed significantly, so PSF of other games may be affected.
There seems to be no problem with MGS PSFs you made.
by Kirishima at 6:57 PM EDT on September 17, 2017
@mogikihei

All the psf's that I have and tested so far haven't had anything broken so far, and that includes some hacked up Final Fantasy 6 psf's I made a long time ago as a test.

I will post here if I come across something in the future.
by Nisto at 8:35 PM EDT on September 17, 2017
@mogikihei good to know that there's nothing broken in my code. Thank you once again for relaying the information. I'll check some other PSFs for errors as well.


EDIT: While it's not viopsf(1), I noticed viopsf2 doesn't play back the PSF2s from Silent Hill 2 properly. The note delays/releases are a bit too short. This is especially noticeable in Ordinary Vanity (BGM50000) and Laura Plays The Piano (BGM50016). It would be great if the developer could have a look at it.

I was contemplating running foo_psf alongside viopsf1, but unfortunately foo_psf doesn't allow disabling PSF1 support, so there would probably be a conflict.

edited 3:29 AM EDT September 18, 2017
by Kirishima at 2:47 PM EDT on September 24, 2017
@Nisto

A new version of the viopsf2 plugin was released. It should fix that Silent Hill 2 bug, but you probably should check for yourself: https://ux.getuploader.com/foobar2000/download/196

edited 2:48 PM EDT September 24, 2017
by Nisto at 4:32 PM EDT on September 24, 2017
@Kirishima: For the most part, it seems fixed. I've been comparing it to foo_psf. It's hard to tell, but it feels like there's still a very subtle difference in release times or maybe the reverb. It could just be a placebo effect though.

I'm also just noticing that there's a constant crackling/clipping noise in BGM50011 (Pianissimo Epilogue), especially noticeable in the right channel (unless I just have a bad left ear?), between 0:02~0:10 and other parts. It's not audible in foo_psf -- or at least not as noticeable.

Perhaps the issues are related?
by Kirishima at 8:47 PM EDT on September 24, 2017
I think it's noted in the readme that there's some cracking, if that's what "プチノイス" is. If I read correctly, the author doesn't know what's causing the problem, but says disabling adpcm caching fixes it. However, I don't see an option to test that.

EDIT: I finally tested the track across HE for winamp, foo_psf, and viopsf. Highly Experimental and Viopsf have the same amount of popping, foo_psf still has it, but much less than the other 2. It's probably like a couple of Fear Effect 2 and The Crow tracks I have that no matter what is used, they will have popping.

edited 9:05 PM EDT September 24, 2017

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