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by Nisto at 10:39 AM EDT on March 21, 2016
I moved my MusyX sample extractor to Github since Dropbox are fools.
by lybxlpsv at 7:11 AM EDT on April 3, 2016
Anyone still have Tales of Symphonia midi and soundfont from page 1? is down.
EDIT : found it, nv.

edited 6:53 PM EDT April 3, 2016
by hcs at 10:40 PM EDT on April 3, 2016
Where'd you find it?
by lybxlpsv at 8:21 AM EDT on April 4, 2016
on page 4,
by punk7890-2 at 10:40 PM EDT on May 24, 2016
Does anyone happen to have a sample .CSNG they are willing to upload? This format seems very similar to Star Wars Rouge Squadron for the N64 which I'm currently trying to figure out.

edited 10:41 PM EDT May 24, 2016
MusyX re-implementation by antidote at 10:23 PM EDT on June 26, 2016
My friend Jack has been hard at work reverse engineering MusyX and re-implementing it into a full featured library for use in our project, if you're interested you can see it here:

edited 1:01 AM EDT June 27, 2016
by punk7890-2 at 10:54 PM EDT on June 26, 2016
I do know about that already. Thanks though. It seems what SubDrag showed him proved useful. Sadly, I do not understand how to play drums in that VST, however. Factor 5 games have been supported in N64 midi tool for a bit now as well.
by Nisto at 2:19 AM EDT on June 27, 2016
That's awesome, thanks for sharing, antidote.
by punk7890-2 at 4:52 AM EDT on June 27, 2016
Ah okay. The percussion is on page 109 (or patch 110 in midi) in the VST version for Rogue Squadron 1. It would be a good feature to add to the VST version which would override the Release and Attack parameters with CC#72/73 respectively.

edited 5:21 AM EDT June 27, 2016
by antidote at 4:28 PM EDT on June 28, 2016
From jack:

[1:25 PM]
i suppose that's doable
it's actually up to the SoundMacro to opt into CC envelope control
[1:26 PM]
ADSRCTRL command

So that's a definite "probably"

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