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by SubDrag at 2:25 PM EDT on April 13, 2015
What were the parameters and which files for Eternal Darkness ripping? Thanks.
by Nisto at 11:23 AM EDT on April 16, 2015
Finally updated my sample extractor to write the predictor/scale value and loop data. I also got rid of my hack-ish solution for getting around some issues that vgmstream was having with the output in some cases, as I suspect it was just due to the missing (aka null) predictor/scale value in those cases. So that means no more adding redundant data to your precious streams either. :) I have looked everything over and I'm pretty confident I got everything right at this point. The code is still a messy pile of **** though, but it does the job!
by alimu at 1:04 PM EDT on April 18, 2015
Could you please test it out on Colosseum? It would be great to have samples of instruments to create soundfonts.
by Nisto at 1:50 PM EDT on April 18, 2015
I'd try it, but I don't have the game at hand. Could you upload any .sdir/.samp files from it?
by Nisto at 7:26 AM EDT on April 20, 2015
Someone else was asking me about Pokemon Colosseum through VGMdb, and it didn't seem like they were able to find the Sample Directory (.sdir) files. It's not the most obvious, but those files are needed for proper decoding/extraction of the .samp data. So I ended up getting the game and looking into it myself, and in the case of Pokémon Colosseum, they're in the common.fsys file.

And the final answer is yes, provided you have all the raw and decoded material needed from the game, the script works on Pokémon Colosseum as well. Here are the samples for those interested..

edited 12:38 PM EDT April 20, 2015
by alimu at 1:11 AM EDT on April 21, 2015
I tried to find .samp data, but couldn't! Thanks a lot! Is it possible to convert .dsp files to .wav or .mp3 in OSX ? (since I cannot use vgmstream at the moment)
by Nisto at 1:49 AM EDT on April 21, 2015
For OSX, I have no idea. Maybe kode54 or hcs could help you with that question. I know kode54 has done some work with stuff on OSX. Try asking on #console_stream ( or #usf (
by alimu at 3:09 AM EDT on April 21, 2015
Thanks anyway! I will ask HCS. Meanwhile, if it isn't too much to ask, could you convert them to wav files with vgmstream?
by Nisto at 11:51 AM EDT on April 21, 2015
Okay, here they are in WAV format:

I'm running low on space on my Dropbox so I'd appreciate if you let me know when you've finished downloading it.

An observation: there is a sample in snd_music that's supposed to loop (I think?!), but the loop values are specified in kind of a non-standard fashion compared to the rest of the samples, and I could not get vgmstream to play it with the loop set, no matter how I tried tweaking the header values. So I had to unset the loop flag for that sample to be able to decode it with vgmstream at all. The sample in question is 0064. That is the only problematic sample from the set though. I have asked hcs and kode54 about it. If they're able to help I'll upload an updated sample.

edited 5:35 PM EDT April 21, 2015
by alimu at 12:17 PM EDT on April 21, 2015
Just downloaded. Thank you very much! I really appreciate it!

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