Goemon's Great Adventure by hcs at 2:57 PM EDT on May 24, 2005
I spent a while trying to re-rip this with a higher alist timout value in the USF batch ripper, but it kept failing. It turns out that when I used WaitForSingleObject I gave it a 6 minute timeout (or was it ten, I've replaced it with INFINITE now so it doesn't matter) independent of the "no new data read" clock. Track 0xb2 (the credits) is 3:30 long and the ripping was going at about half speed, so of course it didn't make it no matter what I set the Alist count to.
I'm surprised this wasn't an issue for Blast Corps, or several other games which have really freakin' long tracks.
So I'm finishing up the ripping on that track now, I also ripped 0x70 which was missing from the original rip.
Maxwill, you're doing the tagging right? The tracklist translations of the soundtrack that are currently found on the net are badly done. I found some people who helped me translate it accurately, and thus I have the most accurately translated tracklist for the soundtrack. Get in touch with me if you want to use the translation for the USF set. j.goosens at gmail dot com