ATTN: Josh W by Samuel at 11:46 PM EDT on August 21, 2006
Hey man, I see you're experimenting with Gauntlet Legends... How's it going? I've ripped a few of my favorite Gauntlet Legends songs from my N64 console to my computer. I could probably rip the entire soundtrack... I just hope I don't miss any. It'll take me a while, but I'll eventually get there. I always try to do the best job possible at anything I do. If I get them all ripped, I'll make the tracks fade out and convert them to MP3. The sound quality will be very good. I keep a close eye on the input levels, etc. Well, good luck in ripping Gauntlet Legends. I'll let you know when I get done. Don't know when...I'm pretty busy with life and such, but I'll get it done sometime. :)
Gauntlet Legends is pretty much as done as it can be, so it is rather less experemental than preliminary now.
Also i got Turok 2 somewhat working after 3 hours in IDA searching though its mayhem of stupid memory mapping. The first track rips fine, others want to crash later on, so some more working on that.
Well, chances are that you don't have the newest version of 64th Note installed. In other words, scroll down the USF Central page, and you'll find 64th Note 1.2 beta 1. Download and install that, and it should work fine. It works good for me, and that's the version I'm using. Hope that helps.
[EDIT] I just noticed, and I sort of figured it shouldn't be like this, but Gauntlet Legends is currently given "Complete" status. Meaning, if you click the "status" link to arrange the sets by their status, Gauntlet Legends is in the complete group, even though I'm fairly certain it shouldn't be. I just thought you might like to be aware of that. Mouser X over and out.
What's the difference between binary and source? I don't know what to download. I clicked on installer when I got the 1.1 version a while back, but 1.2 doesn't have that.
The different between binary and source is the source is the source code and the binary is the compiled source code (the in_usf.dll) which you need the binary.
And the v1.2 beta is what you need to run gauntlet legends.
Binary is the compiled version, and source is the C++ source code (or, whatever it's written in). The source code is for programmers, so I strongly doubt it's what you're looking for. Admittadly, I'm a little surprised that you don't know the difference, since in most cases that I've seen those who are involved in emulation know what source code is (though, it's quite prevelent throughout the computer world, especially Linux, since most Linux based applications are distributed in source code form).
Don't worry, however. It's not a big deal. Just download, and extract (into Winamp's plugins folder) 64th Note, and it should work fine. Mouser X over and out.
No, all you need is the binary file. The source code is a text based file, and is used to create the binary file, by running the source code through a compiler, which you don't have. In other words, if you knew how to do it, you could create the binary using the source code. But, since the binary is already up for download, it's pointless to put forth all that extra work and effort (not to mention the research involved) to complile the source, since the end result would be the same file that's already on HCS's site.
In short, if you don't know what the source is, ignore it. Download the binary, and forget you ever saw the link to the source code. Mouser X out.