sf2 soundfont for ACNL by P-Kong at 3:10 AM EDT on June 18, 2016
–First of all, is there already one available?
Second, if not, how can I create one myself to let the converted cseqs know which sounds they should play?
Is it just manually converting all bcwavs to wav files and creating a soundfont consisting of those, and there is some magic data that the cseqs understand and follow accordingly? I assume this isn't the case, so any help would be appreciated.