Mario Kart 64 Fast Music by ugetab at 6:02 PM EDT on September 27, 2006
I managed to figure out a way to make the USF set play tracks the way the game does on the last lap of a track. The files are just a collection of additional miniusfs that can go in with the original miniusf tracks. All tracks have the faster versions, not just the race track themes.
One thing that would make the addition of these tracks a little easier is if you would add the letter a after the track number for the faster tracks. The way that they show up in a folder now is:
Mario Kart 64 - 01 - Mario Kart 64 Theme (Fast).miniusf Mario Kart 64 - 01 - Mario Kart 64 Theme.miniusf
Adding the "a" would result in:
Mario Kart 64 - 01 - Mario Kart 64 Theme.miniusf Mario Kart 64 - 01a - Mario Kart 64 Theme (Fast).miniusf
This way the "real" track comes first. That may be a personal preference deal for me, but there is my opinion.
Thanks again for the additional tracks.
edited 6:12 PM EDT September 27, 2006
by Tanookirby at 6:18 PM EDT on September 27, 2006
That is interesting. Did you know that the music - normal or fast - plays faster in the game than in the USF set? Maybe you should try correcting that problem too.
On my computer, the music has an issue of rythm, but not base speed. I'd have to duplicate the problem in an emulator to have any chance of fixing it in the set.
Updated the set with new filenames so original tracks come first.
I determined that the music was using different speed values between different normal tracks, and since I would need the normal values anyways, I explicitly defined the normal speed from the game in the normal speed tracks, and the fast speed was calculated when neccesary for the rest of the tracks.
If they still don't sound right, then it's probably something I won't be fixing.