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Mario Kart 64 Fast Music by ugetab at 6:02 PM EDT on September 27, 2006
I managed to figure out a way to make the USF set play tracks the way the game does on the last lap of a track. The files are just a collection of additional miniusfs that can go in with the original miniusf tracks. All tracks have the faster versions, not just the race track themes.

Gameshark Code:
810C0A90 2409
810C0A92 2040

http://www.thegshi.org/ugetab/USF/
by marioman at 6:11 PM EDT on September 27, 2006
Neat-o. Thanks.

One thing that would make the addition of these tracks a little easier is if you would add the letter a after the track number for the faster tracks. The way that they show up in a folder now is:

Mario Kart 64 - 01 - Mario Kart 64 Theme (Fast).miniusf
Mario Kart 64 - 01 - Mario Kart 64 Theme.miniusf

Adding the "a" would result in:

Mario Kart 64 - 01 - Mario Kart 64 Theme.miniusf
Mario Kart 64 - 01a - Mario Kart 64 Theme (Fast).miniusf

This way the "real" track comes first. That may be a personal preference deal for me, but there is my opinion.

Thanks again for the additional tracks.

edited 6:12 PM EDT September 27, 2006
by Tanookirby at 6:18 PM EDT on September 27, 2006
That is interesting. Did you know that the music - normal or fast - plays faster in the game than in the USF set? Maybe you should try correcting that problem too.
by ugetab at 7:21 PM EDT on September 27, 2006
On my computer, the music has an issue of rythm, but not base speed. I'd have to duplicate the problem in an emulator to have any chance of fixing it in the set.

Updated the set with new filenames so original tracks come first.
by ugetab at 1:38 PM EDT on September 28, 2006
I determined that the music was using different speed values between different normal tracks, and since I would need the normal values anyways, I explicitly defined the normal speed from the game in the normal speed tracks, and the fast speed was calculated when neccesary for the rest of the tracks.

If they still don't sound right, then it's probably something I won't be fixing.

http://www.thegshi.org/ugetab/USF/
by ugetab at 11:58 PM EDT on September 29, 2006
Added Diddy Kong Racing fast tracks, but only for racing tracks that speed up during gameplay.
by ugetab at 12:36 AM EDT on October 4, 2006
Added split-apart tracks for Diddy Kong Racing's Island and Player Select tracks, and stuck them with the fast tracks.
by Omochao at 2:48 AM EDT on October 4, 2006
ugetab, think you can do split-apart tracks for Boulder Canyon as well?
by ugetab at 5:26 AM EDT on October 4, 2006
done
by Tanookirby at 8:10 PM EDT on October 4, 2006
I have heard your split track rips and they are amazing. Can you try splitting the Banjo-Kazooie music and the tag barrel music in Donkey Kong 64?

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