Tomb Raider Legend - .mul files by AnonRunzes at 9:39 AM EDT on September 28, 2016
These .mul files seem to be multiplexed streams, long before Deus Ex Human Revolution was seen with this format. Is anyone eager on figuring this out?

Here are the .mul files from their respective versions.

edited 10:18 AM EDT September 28, 2016
by AnonRunzes at 4:01 PM EDT on October 5, 2016
Bump.
by AnonRunzes at 6:28 AM EDT on October 14, 2016
Bump #2.
by AnonRunzes at 2:32 PM EDT on October 19, 2016
Bump #3.
by AnonRunzes at 3:15 PM EDT on October 30, 2016
Bump #4.
by bnnm at 5:46 PM EDT on October 30, 2016
0x800 header with the sample rate and (maybe) channels.
Then 0x20 file header with the data lenght + data, repeat until the end.
No file type or anything else.

Probably easy to make a quickbms script, better suited from the Xentax guys I guess.
by AnonRunzes at 6:48 PM EDT on October 30, 2016
"Probably easy to make a quickbms script"
Well, I really tried to write one but then I realized this needed complex functions, and I had no idea how to handle them so I just left the script as is.

http://pastebin.com/zacc46SD


Go to Page 0

Search this thread

Show all threads

Reply to this thread:

User Name Tags:

bold: [b]bold[/b]
italics: [i]italics[/i]
emphasis: [em]emphasis[/em]
underline: [u]underline[/u]
small: [small]small[/small]
Link: [url=http://www.google.com]Link[/url]

[img=https://www.hcs64.com/images/mm1.png]
Password
Subject
Message

HCS Forum Index
Halley's Comet Software
forum source