Resident Evil Remake BGM by TheFuryFox at 8:41 AM EDT on October 2, 2016
I have tried to rip Resident Evil Remake GC's
BGM with .snd extension to .genh I've tested
all settings and it seems that it is a variant of Nintendo DSP ADPCM but for other settings VGMtoolBox
it's useless. Is it possible to rip RER's bgms with
generic header?
I am a newby to this and I prefer rip
music myself than downloading already ripped bgm.
by Nisto at 8:50 AM EDT on October 2, 2016
The game uses sequenced music. You can use my .snd extractor from here, which will give you MusyX files, which you can play via amuse.
by AnonRunzes at 8:52 AM EDT on October 2, 2016
One question though: does it require some version of Phyton to run it?

I ask this because I'm concerned I might get an "syntaxerror" when running it.
by Nisto at 9:30 AM EDT on October 2, 2016
No, it runs on both Python 2 and 3. It's a minimal script.

edited 9:33 AM EDT October 2, 2016
by AnonRunzes at 9:53 AM EDT on October 2, 2016
That's good to know.
by TheFuryFox at 7:33 PM EDT on October 2, 2016
My pc is to old to run amuse but thanks.

edited 7:33 PM EDT October 2, 2016
by AnonRunzes at 11:54 AM EDT on October 17, 2016
I just have one question though:
While playing the file through amuse-play, do I have to press the buttons manually(as in, the buttons that are assigned to the notes) or does it play the .song file automatically?
by Nisto at 12:48 AM EDT on October 28, 2016
No, you just have to call amuseplay with the appropriate arguments..
by Kirishima at 2:44 PM EDT on October 29, 2016
You could try ripping the wii version. IIRC, it was streamed.
by TheFuryFox at 2:02 PM EDT on August 27, 2017
Sorry to exhume this but I bought a 64 bit cpu. I tried to run amuserender either by command line or drag and drop but none work. The program ask me to enter the number of setup when I enter the number written in console the program crash.
amuseplay doesn't work either.
What are the right arguments ?


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