Mario and Luigi Superstar Saga GSFs Not Working by Kurausukun at 2:21 AM EST on January 27, 2017
I'm trying to play the MLSS GSF set that's on joshw using the gsf player in foobar, but if I try to play them, I just get silence, and if I enable "suppress opening silence," it just gives me a decoding error. I seem to remember being able to play these at some point earlier, so am I just doing something wrong? Just for fun, I checked another GSF set and it worked fine.
by SmartOne at 8:36 PM EST on January 28, 2017
This game has a history of not working. I think the rip had to be hacked to work with the current GSF player because the original rip was bad. More importantly, anyone want to reverse engineer this and convert it to MIDI + SoundFont? Eh? Eh?
by kode54 at 9:37 PM EST on January 28, 2017
I keep posting it, but not to the places where anyone is looking for it. Maybe someone who wants it to get onto major sites can share it with them?

https://f.losno.co/marioandluigi_gsf.7z
by birdmanager6 at 10:04 PM EST on January 28, 2017
It's already been reverse-engineered by someone on Origami 64 who made a MIDI converter for it and Grunty's Revenge, but he hasn't released any source code, yet. But would you have the skills necessary to really reverse-engineer it? If so, then could you also help with the GAX engine?
by Kurausukun at 11:38 PM EST on January 28, 2017
Where can I find this midi converter?

Also, kode, why not just make this set the one up on joshw?
by dj4uk6cjm at 12:33 AM EST on January 29, 2017
There's already a soundfont made, http://glitchkill.proboards.com/thread/6130/popular-video-game-soundfonts check the first link at the very top of the page. I think there is a midi rip online, I got a copy of one from somewhere before.
by kode54 at 7:26 PM EST on January 29, 2017
I thought only a select few people had access to upload to joshw.info?
by SmartOne at 9:36 PM EST on January 29, 2017
The MIDIs that this thing spits out aren't mapped to the SoundFount above:

http://origami64.net/showthread.php?tid=224

Back to square one, because my intention is not to play around with instruments. :(

edited 9:36 PM EST January 29, 2017
by dj4uk6cjm at 10:23 PM EST on January 29, 2017
You could try messaging jesse on the kuribo64 forums as that's where he usually tends to hangout if I remember correctly, maybe he can update the converter if you ask him? I dunno.
by G-Boy at 5:11 AM EST on February 11, 2017
@SmartOne
The soundfont above has samples from Mario Bros. Classic only, so that's the reason why it's not mapped to the MIDI.

It's currently impossible to rip a soundfont of the actual Superstar Saga game because it doesn't use the Sappy engine like Gyakuten Saiban 3 and other GBA games, but you could make a soundfont from scratch with the uncompressed instruments from sound modules and synths that Yoko Shimomura sampled from. I already know that the accordion from Cackletta and Fawful's theme was sampled from one of the Roland Sound Canvas modules.

edited 5:18 AM EST February 11, 2017

edited 5:19 AM EST February 11, 2017


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