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by Elven Spellmaker at 10:36 AM EDT on September 1, 2010
About the 30 second limit is not the script's fault, but the server's.

If you have access to the sever settings then you can up the limit in the PHP.ini file.

If not try adding:

set_time_limit(0);

at the beginning of the script and maybe @flush(); at the end.

Hmm...

I do believe also if you are using Apache you can set a .htacess: php_value max_execution_time <Insert Max Number Here>

(Someone do correct me if I've gone crazy with any of those suggestions.)
by valiant at 6:47 PM EDT on September 8, 2010
The staff roll composition were several prerecorded audio files. If I remember right, the BMSs just pointed to the streamed files.

Could you elaborate on the method you are using to create the soundfonts? I can't imagine this being possible as an automated process, with all the loop/reverb/etc. values for the instruments having to be manually set and so on.
by arbingordon at 9:02 PM EDT on September 28, 2010
bump
Could you elaborate on the method you are using to create the soundfonts? I can't imagine this being possible as an automated process, with all the loop/reverb/etc. values for the instruments having to be manually set and so on.
by itsacatfish at 7:46 AM EST on November 9, 2010
Sorry, i'd just assumed this thread had been forgotten deep in the archives...

Here's my elaboration:

The *.bnk files contain the Instrument data in the INST section. These contain a string of upper limits at which each sample is used, and offsets and bank numbers referencing the location of the sample in the .wsys files.

The .wsys files, as already worked out, contain a list of samples within each .aw files. This includes the sample rate, the start offset and length, which note it is, loop data etc.

The INST values within the .bnk files also contain offsets linking to the OSCI section within the same file. This section contains two offsets referencing the ENVT section.

The ENVT section contains envelope data - attack, hold, decay, release - in the form of (Time | Volume). I've worked out what refers to what, but not the scale, so I can't really use them yet...

The LIST section in that file is in the right order so that "instrument 0" in the .bms files is the first instrument in the list.

That is just about all the data required to make a soundfont, and I've just input it manually into Vienna soundfont editor. It should theoretically be possible to make the soundfont automated: the only part of me creating the soundfont that doesn't involve leafing through data is naming the instruments...

Unfortunately, the person who wrote the BMS program, basically won't do it anymore. I've solved almost all the bugs that are still present in the program, and done loads more background work, but now I need a programmer to write it all up...

...*nudge* *nudge*
by Lunar at 11:09 AM EST on November 12, 2010
i was just thinking about super mario sunshine again, funnily. is there still no good, complete rip of that? kind of amazing if not...
by furrybob at 1:12 PM EST on November 12, 2010
I was actually just thinking about ripping that the other day. I nulled all the non BGM samples and loaded it in dolphin, but it turns out that Dolphin's audio plugins need a bit more work done on them. The DSP HLE plugin didn't have proper stereo separation, and the LLE plugin crackled a bit. And I don't have a Wii/GC at college with me so...
by arbingordon at 2:54 PM EST on November 12, 2010
i was just thinking about super mario sunshine again, funnily. is there still no good, complete rip of that? kind of amazing if not...
There isn't one.
by Lunar at 5:52 PM EST on November 12, 2010
:<
i live in hope~
by furrybob at 11:01 PM EST on November 12, 2010
It would actually be easy to do using the method that primeblue used for Twilight Princess. You just need to completely null one of the sample banks, and certain parts of another to get rid of all the sound effects. SMS also doesn't have nearly the amount of songs that Twilight Princess does.

edited 11:37 PM EST November 12, 2010
by itsacatfish at 4:06 AM EST on November 13, 2010
The DSP HLE plugin didn't have proper stereo separation

It did in older versions of dolphin!! In around version 3972 they just seem to mix around volume and pan, so the more right the pan, the louder the volume - and they've just neglected to fix it since then! That really annoys me....

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