Previous Page | Next Page

by unknownfile at 11:46 PM EST on January 18, 2008
That probably has to do with the fact that I'm using a different build than you. Instead of building a new thing, I'll just put what I have right now online and we'll leave it at that.

Note that the command prompt that pops up - this is just debug crap generated by the core. Close it, and Winamp closes with it, so just minimize it.

(disregard that, this build sucks cocks)

If you still don't get anything, try playing track 015a.

Now for some nostalgia. This week's been a pretty epic one on this slow-as-molasses forums with this whole development with 2sf (if I do say so myself), as well as Wii sound formats. I mean, that's fucking awesome and you can't say anything against that.

This new build breaks Phoenix Wright. Hold on...

Never mind about it for now. I'm going to go back to ripping stuff but before I do, I just need to inform everyone that Wario Master of Disguise uses streamed music at points. Time to figure this stuff out.

Streamed sound support has been forwarded to the in_cube department. Now back to ripping the sequenced portion of this.

Wario Master of Disguise (sequenced stuff only)

edited 2:05 AM EST January 19, 2008
by Omochao at 2:52 AM EST on January 19, 2008
I just wanted to say thanks for letting me know of the streamed tracks in Wario: Master of Disguise. They are now in my gamerip.
by marioman at 9:14 AM EST on January 19, 2008
OK, so spp-015a works for me. It's very jittery with the older version of the plugin, but it plays. The Wario rip works great with the old version. Thanks.
by unknownfile at 11:06 AM EST on January 19, 2008
Here are the streams from Kaitou Wario The Seven (Wario Master of Disguise), ripped directly from the sdat. Enyoj?

Shining bright, Wario The Seven...

Final Fantasy 4 is going through the cleaner. Here's what I offer to keep you interested:



(And the percentage is a bit wrong)

edited 11:32 AM EST January 19, 2008
by starerik at 11:40 AM EST on January 19, 2008
I'm listening to some NSMB right now and this sounds amazing!! Though I don't have enough RAM, so it lags.

But.. does the cmd window has to show everytime I load up Winamp?
by unknownfile at 12:17 PM EST on January 19, 2008
It's just debug stuff generated by the core. It'll be gone from all public builds.

In the meantime, here's a familiar game that Square has released a gajillion times, but at least they didn't fuck it all up like Final Fantasy 7 which was never a good game in the first place.

Final Fantasy 4

This set's a bit big (13 MB) so I hope that the server doesn't go splat because of this.

OK, here's a new version of the plugin. In addition to crashing a lot less, it should run faster. I don't know exactly what it is I did, but it's running at 1% CPU on some sets and 8% on Super Princess Peach. Oh, and the command prompt is still there.

Dongs

Also, virt.

Contra 4

edited 3:57 PM EST January 19, 2008
by marioman at 3:43 PM EST on January 19, 2008
The new version is better. It actually plays SPP now, but it is very, very jittery. Other than that, most of the tracks are unchanged. (All tracks jitter at the start of the song, and nsmb-001a is still having trouble.)

And thanks for the Contra 4 rip. I guess that 2SF is now officially manly. </gamefaqs>

edited 4:21 PM EST January 19, 2008
by Knurek at 5:02 PM EST on January 19, 2008
Whatever you did, this helped with the XMPlay. Some sets (FF4 most noticable) are still choppy from time to time (without maxing the CPU strangely), and the plugin crashes when changing from FF4 to Phoenix Wright, but it plays now. Thank you.

The choppiness is kinda strange, as it's not maxing the CPU while doing that. Maybe the emulated DS CPU isn't getting enough cycles?

edited 5:07 PM EST January 19, 2008

Another funny thing. When things start to get choppy, pausing the song helps for a few seconds (and if it gets choppy again, another pause helps). WTF?

edited 5:14 PM EST January 19, 2008
by unknownfile at 5:16 PM EST on January 19, 2008
It's due to how Desmume renders its audio, I think. It does this when you set the frame rate to Automatic, and the code in this instance is forced to 1 frame per audio frame (758 samples). Frame skip would likely speed up some stuff, but it would end up breaking audio stuff.

Or it might just be XMplay-specific. Winamp runs everything OK, and I haven't really tested XMplay all that much.
by Knurek at 5:18 PM EST on January 19, 2008
I'll check Wiinamp later, if it's a XMPlay
problem, I'll report it on it's board.

Yupp, XMPlay only. Winamp skips only at the very beginning of the file.

edited 5:53 PM EST January 19, 2008

Previous Page | Next Page
Go to Page 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118

Search this thread

Show all threads

Reply to this thread:

User Name Tags:

bold: [b]bold[/b]
italics: [i]italics[/i]
emphasis: [em]emphasis[/em]
underline: [u]underline[/u]
small: [small]small[/small]
Link: [url=http://www.google.com]Link[/url]

[img=https://www.hcs64.com/images/mm1.png]
Password
Subject
Message

HCS Forum Index
Halley's Comet Software
forum source