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by Knurek at 3:27 AM EST on January 28, 2008
One thing to note - almost all rips currently available use Yoshi's Island music driver.
This may cause some minor or major problems with tracks (there's a possibility that another driver revision used in a different game will have some effects implemented slightly different, some bugs/bugfixes, etc).
Still, there shouldn't be much difference between this and those generic PSF drivers (davironica and Mark Grass one), so if you spot any errors out there, they are most definitely caused by an error in Desmume core.
by Lunar at 3:54 AM EST on January 28, 2008
The only error I've noticed is some pitch issues in Hotel Dusk (not dissimilar to the ones that SSF support had in Audio Overload.)

05 - City Sleep.mini2sf as an example. It seems to happen on all tracks that use vibraphones.

I thought about maybe tagging Mario Kart DS, but I just noticed the 2sf rip has a tonne more tracks than the mp3 rip I have again. I think I should probably leave tagging to people who have played the games :P
by Knurek at 11:46 AM EST on January 28, 2008
You mean the sound skipping? This seems to have something to do with the Desmume core as both plugins behave identically here, and the Japanese one doesn't max out my CPU.

Trace Memory is the worse offender, almost all tracks behave this way.

//Edit

Children of Mana timers:
www.snesmusic.org/hoot/0338-time.bat

Contra 4 timers:
www.snesmusic.org/hoot/contra4-time.bat

Deep Labyrinth time:
psfpoint -length="0:07" -fade=1 "0380-0000.mini2sf"

Densetsu no Stafy 4 timers:
www.snesmusic.org/hoot/stafy4-time.bat
The missing tracks are either dupes or don't play.

edited 1:15 PM EST January 28, 2008
by Lunar at 1:22 PM EST on January 28, 2008
Nah not skipping (which may well be there too for all I know); I meant the messed up tuning. Check out 11 - Pink Rabbit.mini2sf too - it's great up until about 0:41 when the vibraphone comes in, then it starts sounding a bit .. colourful. And I promise it is not meant to sound like that :P

Good job on the times! That means we've got some finished sets. woot.
by Knurek at 1:40 PM EST on January 28, 2008
Not hearing anything strange here, could you provide comparative samples?

Dragon Quest 4 timers:
www.snesmusic.org/hoot/1699-time.bat
not sure about the ending, seems much shorter than the NSF one...
And it seems to loop...

Etrian Odyssey timers:
www.snesmusic.org/hoot/0818-time.bat

Final Fantasy 3 timers:
www.snesmusic.org/hoot/0525-time.bat

edited 2:57 PM EST January 28, 2008
by Lunar at 3:27 PM EST on January 28, 2008
http://www.vgmusic.com/~lunar/hoteldusk-pinkrabbitcomparison.mp3

First is from an mp3, second is the 2sf.
by Knurek at 3:53 PM EST on January 28, 2008
Very subtle, but yea, it's there.
Did you try playing the ROM in the Desmume? If it sounds the same, then it's a guaranteed core bug.
by marioman at 4:16 PM EST on January 28, 2008
Thanks for those timers Knurek. Hopefully these new tags/timers/sets will be put of on UF's site before things get too messy.

EDIT:

Oh, and be warned that vio2sf will delete the _lib tag when modifying tags in the File Info window.

EDIT 2: And beware that vio2sf has a bad memory leak.

edited 4:41 PM EST January 28, 2008
by Knurek at 5:15 PM EST on January 28, 2008
Final Fantasy 4 timers:
www.snesmusic.org/hoot/ffiv-time.bat

Why didn't anybody tag this sucker yet?
by unknownfile at 8:07 PM EST on January 28, 2008
Highly Whatever is discontinued until further notice, due it being unstable, slow and crappy.

At least the tag window worked reliably.

latest build

The only thing new to this build is that you can turn some options on or off, but the settings don't save.

edited 8:14 PM EST January 28, 2008

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