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by Knurek at 3:56 AM EST on February 19, 2008
MMBN5 doesn't work as well (along about 20 other games as of now).

There were some problems with Star Fox Command IIRC, that's why it hasn't been added. Will have to look at the game myself.

Games with SDATs that completely crash sdattool will be looked at at a later time.
by Kurtis at 6:25 AM EST on February 19, 2008
I just did a rip of an unoptimized ROM file of Diamond and generated 1025 mini2sf files to search for the right range. Well, I'm not sure if it's simply because it's unoptimized or what, but the files I did find are extremely broken. Many instruments don't play with vio2sf. I haven't tried Highly Whatever yet. I'm really doubting that the problem is simply that they're unoptimized because I first did a proof of concept with Mega Man ZX Advent, and those files played just fine. I would post my results here, but the 2sflib I generated is 25MB.

More so I won't forget the range than anything else but also for anyone else that takes a look at the files, one of the test tracks from Ruby and Sapphire they made is 03e8, but the rest of the range starts at 03eb with yet another test track followed by all the other songs that were used in the game.

Edit: According to VGMTrans, there are also a few blank dummy tracks before that, which should start at 03e5, but as I said, there's nothing in them. I'm just stating the start for completion's sake. The full range seems to be 03e8 to 04a4, or 1000-1188 in decimal, giving no room for slack, for anyone who wants to take a look at it in the meantime.

edited 6:44 AM EST February 19, 2008
by unknownfile at 8:47 AM EST on February 19, 2008
my name is uf and i will rip the requested music of a tired franchise that everyone likes despite it being shit after rbyg/gsc.
Animal Crossing: Wild World by AENIGMA at 10:49 AM EST on February 19, 2008
I downloaded the Animal Crossing: Wild World 2sf's and all of the hourly music [16 - 2D (24 songs)] and museum music [62] have all of the variations playing at once. Is there any way to tweak the .mini2sf or .2sflib files to mute certain soundbanks from playing? Or would the tweaking have to happen before ripping the tracks?

If anyone's interested, here are the titles for most of the songs (I'm still trying to figure out 3 of them).
by DjKnuX at 11:09 AM EST on February 19, 2008
Are the Music Files of Digimon Story Sunburst / Moonlight already ripped?
I like a few Music Pieces there in this Game.^^
Where can I get them when it will already ripped or can somebody rip it?
Thanks in advance...
by Knurek at 12:16 PM EST on February 19, 2008
AENIGMA, the dynamic track splitting isn't possible ATM. Few other games have tracks like that as well (Super Mario 64 DS, Tetris DS, maybe more).

Fixing those would require either some massive hacking of the game, or coding a SDAT recombiner and a SSEQ splitter.
Both are rather beyond my skillset.
by Peppyman at 12:18 PM EST on February 19, 2008
I wanna know why there are 300 tracks for Animal crossing? It seems alot for a DS Game.
by AENIGMA at 1:10 PM EST on February 19, 2008
Thanks Knurek, I thought that might of been the case (dynamic track splitting).

edited 1:39 PM EST February 19, 2008
by nensondubois at 1:26 PM EST on February 19, 2008
Has anyone ripped Picross DS?
by Knurek at 1:33 PM EST on February 19, 2008
facepalm.jpg

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