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ZOMG BUMP by unknownfile at 4:13 PM EST on January 13, 2008
The process of coding a player and ripping the first set is done.

lib2sf.exe
somewhat optimized Phoenix Wright mini2sf set

Now excuse me, I must get back to studying for a test which I will almost certainly fail.
by JILost at 10:04 PM EST on January 13, 2008
CRC failed in objection.2sflib
by unknownfile at 10:21 PM EST on January 13, 2008
Try redownloading it, a bunch of idiots on IRC managed to get it downloaded OK.
by unknownfile at 10:04 AM EST on January 14, 2008
Oh yeah, now is the time to get requesting for rips. Currently I have both the older sequence player (Phoenix Wright, WarioWare Touched) and the newer one (Yoshi's Island DS) figured out.

The newer games have a nasty habit of loading part of the game code in after the main executable's been loaded, so this makes it hard to disassemble. I'll post a complete guide on ripping stuff.

Also, now that I've got Yoshi's Island DS figured out, I'll be trying different sound banks with it. The cleaned ROM that I produced out of it last night, however, didn't work in lib2sf...

The 2sf rip page is now up. There you can view the status of stuff.

I've sent off correspondance to Neill to reserve PSF version byte 0x24.

edited 10:47 AM EST January 14, 2008
by Knurek at 10:48 AM EST on January 14, 2008
Why not just make a generic player for standard Ninny driver?
From what I've seen, rougly 90% of the NDS games use that, and with music data being easily extractable... why not ease up your life a little?
by unknownfile at 10:51 AM EST on January 14, 2008
I can say now that automated ripping for Nintendo DS games is not possible.

However, the YIDS way of ripping generic driver games seems to work well. I'm actually going to use it for the next few generic driver rips I'll be doing.
by marioman at 11:11 AM EST on January 14, 2008
Requests huh? Lets see...

Mega Man ZX
Mega Man ZX Advent
New Super Mario Bros.
Sonic Rush Adventure
Contra 4
Kirby Squeak Squad

I have listed them in order of preference, but if you can get any of them ripped I would appreciate it.
by Knurek at 11:37 AM EST on January 14, 2008
Any special reason a generic rip isn't possible?
Seems strange considering that all the files are just in freakin' plain sight (extracting them from SDAT is a cinch).
by holyice7 at 1:04 PM EST on January 14, 2008
Just for continuity, I'll request Sonic Rush, but I'd really like to see a Lunar Knights rip.
by unknownfile at 2:04 PM EST on January 14, 2008
@Knurek:

The generic sequence driver varies from game to game. It's impossible to fully automate the process because:

1) The sound driver might try and verify the sequence block. If it doesn't match or is invalid, it will not play anything.
2) Some games keep their sequence player code in RAM, making it impossible to view when someone looks at the code in ROM.

All requests have been noted. Tonight I will continue on the YIDS driver, and hopefully it'll be working later tonight.

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