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by SmartOne at 3:32 AM EST on March 2, 2009
Yes, 100% working Ys rips! Thank you.

What's the story with Super Princess Peach again? Last time I checked, there were a million files, few of which played.
by marioman at 9:16 AM EST on March 2, 2009
Thanks for the EXE5 DS rip CaitSith2. Sounds great.

On another note, has any progress been made on the Sonic Rush Adventure rip? It has been about 5 months since I last saw anything from bxaimc about it.
by unknownfile at 9:26 AM EST on March 2, 2009
i am currently passed out drunk in an alley somewhere

check back next weekend

also screw you cs2, i hate you and your no$gba which i do not have

mumble grumble

thanks anyways
by Knurek at 11:08 AM EST on March 2, 2009
In addition to that, I also ripped RockMan EXE 5, one that was known to not work with the one click no-brain method. (I am devising a substitute one click no-brain setup that can be tried. This game just happens to be the first one tested for it.)

Just to show all of you how one click no-brain this is gonna be, here's another YIsland nonworking game, Dramatic Dungeon: Sakura Taisen - Kimi Arugatame (2008)(Neverland)(Sega):

http://www.sendspace.com/file/5rb5a7

Took someone as braindead as me (well, after 3 hours of sleep followed by 8 hours of work) about 10 minutes.

by unknownfile at 11:28 AM EST on March 2, 2009
POKEY
POKEY
POKEYMAAAAAAAAAAAAAAAAAAWN
by VGSB at 4:46 PM EST on March 2, 2009
Knurek, the timing tool I included with the Yoshi's Island DS set depends on PSFPoint, which could be confusing for people who don't know they need it. If you include the timing script, please include PSFPoint as well. Otherwise, delete the script and delete the portion of the readme file that refers to it.
by Knurek at 4:49 PM EST on March 2, 2009
I'll just add a link to PSF Central to the readme and an explanation that the batch requires psfpoint from there. Should cover all bases I think...

edited 4:58 PM EST March 2, 2009
by CaitSith2 at 3:31 AM EST on March 3, 2009
New rip kit at http://caitsith2.net/2sf/

Basically, put the sdat file to be turned into 2sf's into the rip kit dir, and specify on command line "2sftool prefix sdatfile start_track end_track".

No save states involved.
by CaitSith2 at 6:06 AM EST on March 3, 2009
Minor bugfix to the ripkit. Also uploaded puzzle bobble DS. (another one confirmed to work with this rip kit.)
by souma at 10:36 AM EST on March 3, 2009
I tried the new ripkit

7th Dragon
http://www.megaupload.com/?d=6QSONWPL

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