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by AnonRunzes at 5:18 AM EDT on March 24, 2017
@SmartOne - You might have a good point if you didn`t gloss at the little details over the graphics.

Bayonetta wasn`t "the" kind of game I could play either, but given Hideki Kamiya`s game design philosophy I guess this is to be expected.
by hcs at 5:43 AM EDT on March 24, 2017
With Breath of the Wild (on Wii U) I've noticed that killing a Moblin can cause the game to freeze for up to a few seconds. I figure there's something weird going on with the large body going ragdoll, though I wouldn't think it has any more skeletal geometry than Bokoblins. Size matters? It seems pretty consistent, always recovers so far, but I keep worrying it's going to crash.

Back to vgm, Mark Brown's thoughts on BotW's score. Shouldn't surprise anyone here, though I'll admit I did miss Gerudo Town's callback, and I hadn't made the connection with the shrine music. Clock Town Day 3 (or Last Day) would probably have been a better example for MM.

The banner jingly thing is from Link's Awakening dungeons. Hyrule/Ganon's Castle sounds cool (haven't been there in game yet), maybe better than what they did with them in Twilight Princess. (I don't think anything compares to Farewell Hyrule King from WW, though).
by SmartOne at 4:40 PM EDT on March 24, 2017
Come on over to my house. We'll pop in some Bayonetta. Within moments you'll see exactly what I'm talking about. Then we'll have a fun sleepover! We have three open bedrooms, so no funny business.

AnonRunzes, I think you mean the opposite of "gloss" (as in "gloss over"); perhaps "obsess," as in me "obsessing" over little graphics details instead of seeing the "big picture" (pun-tastic, and, well, 1/3 of the screen is considered a big deal by leading carers [citation needed]). Video games are the #1 art form, and I want them to be right. Negligence bugs are frustrating, and they forever stain otherwise impressive works. Passion and such.
by AnonRunzes at 6:18 PM EDT on March 24, 2017
@SmartOne - So you want the "big picture" to be perfect in every way? How are you going to achieve that?
by SmartOne at 6:31 PM EDT on March 24, 2017
A lighting artifact that follows the camera around is bad.
by AnonRunzes at 6:46 PM EDT on March 24, 2017
@SmartOne - I meant "how are you going to achieve the perfection you want?" not "what`s the problem you have with da graphixxxxxx of your gaem?"

edited 6:46 PM EDT March 24, 2017
by SmartOne at 11:00 PM EDT on March 24, 2017

That's the type of argument you've created, more colloquially known as "putting words in my mouth." I'll play along. After all, the Internet's just a big, unfiltered debate. I attract 'em like flies to a dung heap.

Uncontrollably evocative!

To answer your question, I'd play well-made games instead. I wouldn't have purchased the game if I had known of the glaring bug beforehand. Not that the creators would have noticed. I'm the first person on the entire Intertubes to report it, so go me? I feel better, plus this has got to earn at least a few Internet points. Bugs this severe shouldn't make it to production, like the good ol' days when video games weren't simply a cash grab. Unlikely that my report is now miraculously respected, but what can you do.

Last word? Hi-ya! (As in the martial arts grunt, not the greeting, because that would sound nerdy.)
by Kurausukun at 5:48 AM EDT on March 25, 2017
How can you possibly attempt not to sound nerdy on a forum dedicated to researching and sharing video game music?
by hcs at 6:20 AM EDT on May 2, 2017
I played What Became Of Edith Finch over the weekend, at my slow pace it took about 4 hours. I'll never think of "It Came Upon A Midnight Clear" the same way again...

I don't know whether to recommend it, though I don't regret having played it, and it was worth the price of admission to me. Odd that I should feel so hesitant.


Something that has bugged me when trying to understand an abstract concept, like category theory or the concept of monad in particular, is the absence of a negative example. Ok, this and this and this can all be a monad because of abc. But is there anything that is not a monad?

Try Googling "What is a monad" and you'll find tens of thousands of explanations, but "What is not a monad" is mentioned (until now) exactly once, without any discussion. I'm sure it's come up somewhere but I haven't run across it explicitly yet.

I feel like a negative example is needed to really throw the boundaries around something. If everything is a foo, then a foo doesn't really have any distinguishing properties.

The trouble may be that a monad is both a set of things and what you can do with those things. Integers are considered a group, for instance, but only when taken together with addition. But functions, and the pairing of a function with a domain of objects it operates on, are objects we should be able to discuss.

Using the group example, we can point to examples of candidates which fail every axiom. Knowing how the assumptions can be violated points towards why those assumptions are interesting:

Closure: The set of all integers but 1 and -1, with addition, fails here. We need 1 because -9+10=1, etc. Indeed removing any one integer will (at least) break closure. (But all even integers works with addition!)

Identity element: Just the positive integers with addition are not a group, as there is no identity element (0 for addition)

Inverse element: The non-negative integers with addition fail due to all positive integers lacking corresponding inverse elements (-x for x); similarly the integers with multiplication (missing 1/x for all x besides 1 and -1)

(At first glance if there's no identity element the inverse element axiom must always also fail, but if the set is empty the inverse succeeds vacuously, yet there is no identity.)

Associativity: It's tricky to find something that only disobeys associativity, this is apparently called a "loop". Seemingly the primary example is the nonzero octonions under multiplication.

Earlier I had integers with subtraction here, but that misses identity as well: There's no i such that i-0=0 and i-1=1


This table sort of addresses this point. What fun, category and monoid are on there, and as we all know, "a monad is a monoid in the category of endofunctors, what's the problem?"

I may get this yet.

edited 6:21 AM EDT May 2, 2017

edited 8:06 AM EDT May 2, 2017

Gettin bogged down
Like Cashel Man

edited 9:08 AM EDT May 2, 2017
by AnonRunzes at 9:49 AM EDT on May 2, 2017
>hcs mentions What Remains of Edith Finch
Huh. Let me check that out...
>it`s yet another "narrative" walking simulator
Come on, who likes games like this anyway? I can count a bunch of games that adopt this kind of boring gameplay such as Dear Esther, Gone Home, Everybody's Gone to the Rapture, The Vanishing of Ethan Carter(although that one really looks interesting)... really, there are too many of them!

edited 9:50 AM EDT May 2, 2017

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